
RENEWAL / ITEMS
Daybreak Stargazer [1]
#470278Armor
Daybreak_Stargazer
Item stats
- DEF
- 15
- Slots
- 1
- Weight
- 50
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bMdef,15;
bonus2 bSubClass,Class_Boss,5;
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubRace,RC_Player_Doram,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bAddClass,Class_All,4*.@r;
bonus bMatkRate,4*.@r;
if (.@r>=5) {
bonus bMaxHPrate,15;
bonus bDelayrate,-15;
if (.@r>=7) {
bonus bMaxHPrate,25;
bonus bDelayrate,-25;
}
}
Equipment sets
Set 1
Set effect
bonus bAllStats,30;
bonus2 bAddClass,Class_All,30;
bonus bMatkRate,30;
autobonus "{}",30,20000,BF_WEAPON|BF_MAGIC,"{ sc_start SC_REFRESH,20000,1; specialeffect2 EF_ENHANCE; }";
Set 2
Set effect
bonus bAllStats,30;
bonus2 bAddClass,Class_All,30;
bonus bMatkRate,30;
autobonus "{}",30,20000,BF_WEAPON|BF_MAGIC,"{ sc_start SC_REFRESH,20000,1; specialeffect2 EF_ENHANCE; }";
Set 3
Set effect
bonus bAllStats,30;
bonus2 bAddClass,Class_All,30;
bonus bMatkRate,30;
autobonus "{}",30,20000,BF_WEAPON|BF_MAGIC,"{ sc_start SC_REFRESH,20000,1; specialeffect2 EF_ENHANCE; }";
Set 4
Set effect
bonus bAllStats,30;
bonus2 bAddClass,Class_All,30;
bonus bMatkRate,30;
autobonus "{}",30,20000,BF_WEAPON|BF_MAGIC,"{ sc_start SC_REFRESH,20000,1; specialeffect2 EF_ENHANCE; }";
Set 5
Set effect
bonus bAllStats,30;
bonus2 bAddClass,Class_All,30;
bonus bMatkRate,30;
autobonus "{}",30,20000,BF_WEAPON|BF_MAGIC,"{ sc_start SC_REFRESH,20000,1; specialeffect2 EF_ENHANCE; }";
Set 6
Set effect
bonus bAllStats,30;
bonus2 bAddClass,Class_All,30;
bonus bMatkRate,30;
autobonus "{}",30,20000,BF_WEAPON|BF_MAGIC,"{ sc_start SC_REFRESH,20000,1; specialeffect2 EF_ENHANCE; }";
Set 7
Set effect
bonus bAllStats,30;
bonus2 bAddClass,Class_All,30;
bonus bMatkRate,30;
autobonus "{}",30,20000,BF_WEAPON|BF_MAGIC,"{ sc_start SC_REFRESH,20000,1; specialeffect2 EF_ENHANCE; }";
Set 8
Set effect
bonus2 bSubEle,Ele_Holy,50;
bonus2 bSubEle,Ele_Ghost,50;








