
RENEWAL / ITEMS
Mechanical Aluminum Modified Boots-LT [1]
#470283Armor
Scrap_Remodel_Shoes_LT
TypeArmor
Equipment positionFootgear
GenderBoth
Weight150
Buy price0 z
Sell price0 z
DEF50
Slots1
Required level100
Armor level2
Mechanical Aluminum Modified Boots-LT description & effects
MDEF+10.
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Every 2 refine level, POW +2
Every 3 refine level, MaxHP +4%, After cast delay -2%.
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When refined to +7 or higher, ATK+7%.
When refined to +9 or higher, increases melee/ranged physical damage by 15%.
When refined to +11 or higher, increases physical damage to all property enemy by 10%.
When refined to +13 or higher, reduce variable casting time of Arms Cannon by 100%, reduce cooldown of Axe Tornado 2 seconds. Increases damage of Arms Cannon and Axe Tornado by 60%.
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Set Bonus:
Scrap Remodel Shoes-LT [1]
Waste Stove Card
ATK+80.
Reduce physical damage from Medium and Large 8%,
Every 2 refine level, increases melee/ranged physical damage by 4%.
When equiped by Merchant Class, increases additional ATK+100.
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Set Bonus:
Scrap Remodel Shoes-LT [1]
RSX-0806 Card
ATK+100.
Reduce physical damage from Medium and Large by 10%,
Every 2 refine level, increases melee/ranged physical damage by 5%
When equiped by Merchant Class, increases additional ATK+150.
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[Grade Bonus]
[Grade D] Reduce fixed casting 0.7 seconds.
[Grade C] Increases damage to all size by 10%.
[Grade B] Increases damage of Mighty Smash, Spark Blaster by 40%.
[Grade A] Increases physical damage to all race by 15%.
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Type: Shoes
Def: 50
Weight: 150
Armor Level: 2
Required Level: 100
Class: All Jobs
Item details
- Gender
- Both
- Equipment position
- Footgear
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bMdef,10;
bonus bPow,2*(.@r/2);
bonus bMaxHPrate,4*(.@r/3);
bonus bDelayrate,-2*(.@r/3);
if (.@r>=7) {
bonus bAtkRate,7;
if (.@r>=9) {
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
if (.@r>=11) {
bonus2 bAddEle,Ele_All,10;
if (.@r>=13) {
bonus2 bVariableCastrate,"NC_ARMSCANNON",-100;
bonus2 bSkillCooldown,"NC_AXETORNADO",-2000;
bonus2 bSkillAtk,"NC_ARMSCANNON",60;
bonus2 bSkillAtk,"NC_AXETORNADO",60;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bFixedCast,-700;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",40;
bonus2 bSkillAtk,"MT_SPARK_BLASTER",40;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,15;
}
}
}
}
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bBaseAtk,80;
bonus2 bSubSize,Size_Medium,8;
bonus2 bSubSize,Size_Large,8;
bonus bShortAtkRate,4*(.@r/2);
bonus bLongAtkRate,4*(.@r/2);
if (BaseClass == Job_Merchant) {
bonus bBaseAtk,100;
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bBaseAtk,100;
bonus2 bSubSize,Size_Medium,10;
bonus2 bSubSize,Size_Large,10;
bonus bShortAtkRate,5*(.@r/2);
bonus bLongAtkRate,5*(.@r/2);
if (BaseClass == Job_Merchant) {
bonus bBaseAtk,150;
}

