
RENEWAL / ITEMS
Ancient Ranger Shoes [1]
#470329Armor
Ranger_Shoes_US
Item stats
- DEF
- 50
- Slots
- 1
- Weight
- 100
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Ancient Ranger Shoes description & effects
A pair of greaves said to have been worn by ancient rangers.
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MDEF + 10.
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For every 2 refine level, CON + 3.
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For every 3 refine level, MHP + 3%, After Cast Delay - 2%.
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When refined to +10 or higher, ATK + 15%.
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When refined to +11 or higher, All Basic Status + 7, increase Movement Speed.
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When refined to +12 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +13 or higher, increase long-range physical damage by 30%.
------------------------
When refined to +14 or higher,
reduce Aimed Bolt Variable Casting Time by 100%,
reduce Aimed Bolt cooldown by 1 second,
increase Aimed Bolt and Arrow Storm damage by 100%.
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Set Bonus:
Ancient Ranger Shoes [1]
Goblin Archer Card
ATK + 75.
Increase Aimed Bolt damage by 40%.
Increase long-range physical damage by 20%.
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Set Bonus:
Ancient Ranger Shoes [1]
Kobold Archer Card
ATK + 75.
Increase Arrow Storm damage by 40%.
Increase long-range physical damage by 20%.
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Set Bonus:
Ancient Ranger Shoes [1]
Angry Moonlight Flower Card
ATK + 100, CON + 20.
Reduce physical damage taken from Medium and Large enemies by 15%.
For every 2 refine level of Shoes, increase long-range physical damage by 6%.
When equipped by Archer classes, ATK + 200.
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[Grade Bonus]
[Grade D] Reduces Fixed Casting Time by 0.7 seconds.
[Grade C] Increases physical damage to all sizes enemies by 20%.
[Grade B] All talent stat +10.
[Grade A] Increases Aimed Bolt and Arrow Storm damage by 100%.
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Type : Shoes
Def : 50
Weight : 100
Armor Level : 2
Required Level : 100
Class : All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bMdef,10;
bonus bCon,3*(.@r/2);
bonus bMaxHPrate,3*(.@r/3);
bonus bDelayrate,-2*(.@r/3);
if (.@r>=10) {
bonus bAtkRate,15;
if (.@r>=11) {
bonus bAllStats,7;
bonus bSpeedRate,25;
if (.@r>=12) {
bonus2 bAddEle,Ele_All,20;
if (.@r>=13) {
bonus bLongAtkRate,30;
if (.@r>=14) {
bonus2 bVariableCastrate,"RA_AIMEDBOLT",-100;
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
bonus2 bSkillAtk,"RA_AIMEDBOLT",100;
bonus2 bSkillAtk,"RA_ARROWSTORM",100;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bFixedCast,-700;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,20;
if (.@g>=ENCHANTGRADE_B) {
bonus bAllTraitStats,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"RA_AIMEDBOLT",100;
bonus2 bSkillAtk,"RA_ARROWSTORM",100;
}
}
}
}
Equipment sets
Set 1
Set effect
bonus bBaseAtk,75;
bonus2 bSkillAtk,"RA_AIMEDBOLT",40;
bonus bLongAtkRate,20;
Set 2
Set effect
bonus bBaseAtk,75;
bonus2 bSkillAtk,"RA_ARROWSTORM",40;
bonus bLongAtkRate,20;
Set 3
Set effect
bonus bBaseAtk,100;
bonus bCon,20;
bonus2 bSubSize,Size_Medium,15;
bonus2 bSubSize,Size_Large,15;
bonus bLongAtkRate,6*(getequiprefinerycnt(EQI_SHOES)/2);
if (BaseClass == Job_Archer)
bonus bBaseAtk,200;

