Game version
Santa Claus Boots artwork from Ragnarok Online
RENEWAL / ITEMS

Santa Claus Boots [1]

#470330Armor

Santa_Boots

Item stats

DEF
20
Slots
1
Weight
50
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
130+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Santa Claus Boots description & effects

A pair of boots used by a certain Santa Claus. ------------------------ MHP + 5%, MSP + 5%. ------------------------ For every 2 refine level, ATK + 10, MATK + 10. ------------------------ For every 3 refine level, increase physical and magic damage against all race enemies by 3%. ------------------------ When refined to +7 or higher, increase melee, long-range physical, and all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ When refined to +13 or higher, when performing physical or magic attack, there's 1% chance to transform into Antonio for 5 seconds. While transformed, LUK + 200, Drop Rate + 10%, EXP + 10%. ------------------------ Set Bonus: Santa Red Boots [1] Santa Poring Card Increase physical and magic damage against Normal class enemies by 18%. ------------------------ Set Bonus: Santa Red Boots [1] Celine Kimi Card Increase physical and magic damage against Boss class enemies by 30%. Ignore physical and magic defense of Boss class enemies by 50%. ------------------------ [Grade Bonus] [Grade D] ATK + 100, MATK + 100. [Grade C] Reduce Fixed Casting Time by 0.3 seconds. [Grade B] EXP Gain from Monster + 8%. [Grade A] Item Drop Rate + 8%. ------------------------ Type : Shoes Def : 20 Weight : 50 Armor Level : 2 Required Level : 130 Class : All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bBaseAtk,10*(.@r/2);
bonus bMatk,10*(.@r/2);
bonus2 bAddRace,RC_All,3*(.@r/3);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
if (.@r>=7) {
   bonus bShortAtkRate,10;
   bonus bLongAtkRate,10;
   bonus2 bMagicAtkEle,Ele_All,10;
   if (.@r>=11) {
       bonus bFixedCast,-500;
       if (.@r>=13) {
            autobonus "{ bonus bLuk,200; bonus2 bDropAddRace,RC_All,10; bonus2 bExpAddRace,RC_All,10; }",10,5000,BF_WEAPON|BF_MAGIC,"{ active_transform 1247,5000; }";
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bBaseAtk,100;
   bonus bMatk,100;
   if (.@g>=ENCHANTGRADE_C) {
       bonus bFixedCast,-300;
       if (.@g>=ENCHANTGRADE_B) {
            bonus2 bExpAddRace,RC_All,8;
            if (.@g>=ENCHANTGRADE_A) {
                bonus2 bDropAddRace,RC_All,8;
            }
       }
   }
}

Equipment sets

Set 1

Set effect

bonus2 bAddClass,Class_Normal,18;
bonus2 bMagicAddClass,Class_Normal,18;

Set 2

Set effect

bonus2 bIgnoreDefClassRate,Class_Boss,50;
bonus2 bIgnoreMdefClassRate,Class_Boss,50;
bonus2 bAddClass,Class_Boss,30;
bonus2 bMagicAddClass,Class_Boss,30;
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