
RENEWAL / ITEMS
Unpredictable Magic Cloak [1]
#480175Armor
Changeable_Magic_Cape
TypeArmor
Equipment positionGarment
GenderBoth
Weight20
Buy price0 z
Sell price0 z
DEF40
Slots1
Required level1
Armor level1
Description
ASPD +2, MATK +20%.
------------------------
For every refine level, MATK +4.
For every 3 refine level, increase all property magical damage by 2%.
------------------------
When refined +7 or higher, increase attack speed (reduces delay after attack) by 10%.
When refined +9 or higher, MATK+10%.
When refined +11 or higher, There's a 5% chance to cast Thunder Storm Lv. 5 and Heaven's Drive lv.5, when doing melee physical attacks.
------------------------
When learned Shadow Spell Lv.10.
MATK+150.
Increase magic damage against all property enemies by 10%.
When refined +9 or higher, there's a 5% chance to cast Hell Inferno Lv. 3 and Diamond Dust lv.3, when doing melee physical attacks.
When refined +11 or higher, there's a 5% chance to cast Earth Grave Lv. 3 and Chain Lightning lv.3, when doing melee physical attacks.
When refined +13 or higher, ignore magic defense of Normal and Boss monster by 15%.
------------------------
Class : Garment
Def : 40
Weight : 20
Armor Level: 1
Required Level : 1
Jobs : All Jobs
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Garment
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
bonus bMatk,4*.@r;
bonus2 bMagicAtkEle,Ele_All,2*(.@r/3);
if (.@r>=7)
bonus bAspdRate,10;
if (.@r>=9)
bonus bMatkRate,10;
if (.@r>=11) {
bonus3 bAutoSpell,"MG_THUNDERSTORM",5,50;
bonus3 bAutoSpell,"WZ_HEAVENDRIVE",5,50;
}
if (getskilllv("SC_AUTOSHADOWSPELL") == 10) {
bonus bMatk,150;
bonus2 bMagicAddEle,Ele_All,10;
if (.@r>=9) {
bonus3 bAutoSpell,"WL_HELLINFERNO",3,50;
bonus3 bAutoSpell,"SO_DIAMONDDUST",3,50;
}
if (.@r>=11) {
bonus3 bAutoSpell,"SO_EARTHGRAVE",3,50;
bonus3 bAutoSpell,"WL_CHAINLIGHTNING",3,50;
}
if (.@r>=13) {
bonus2 bIgnoreMdefClassRate,Class_Boss,15;
bonus2 bIgnoreMdefClassRate,Class_Normal,15;
}
}