Game version
Dual Shadow World Cloak artwork from Ragnarok Online
RENEWAL / ITEMS

Dual Shadow World Cloak [1]

#480306Armor

Dual_SW_Cape

TypeArmor
Equipment positionGarment
GenderBoth
Weight20
Buy price0 z
Sell price0 z
DEF30
Slots1
Required level100
Armor level1

Description

All Basic Stat +5. For every 2 refine level, All Basic Stat +1. For every 3 refine level, ATK+3, ATK+1%, MATK+3, MATK+1%. For every 4 refine level, increases physical and magical damage against all property enemies by 3%. If refine rate is 9 or higher, ATK+3%, MATK+3%, reduces the global delay of skills by 5%, reduces variable casting time by 5%. If refine rate is 11 or higher, ATK+25, ATK+7%, MATK+25, MATK+7%, ASPD +5%. ------------------------ Set Bonus: Dual Shadow World Cloak Petal Card POW +4. Increases Critical Damage by 20%. ------------------------ Set Bonus: Dual Shadow World Cloak Menblatt Card CRT +4. Increases long ranged physical damage by 15%. ------------------------ Set Bonus: Dual Shadow World Cloak Cenere Card CON +4. Increases ASPD +15%. ------------------------ Set Bonus: Dual Shadow World Cloak Antique Book Card SPL +4. Increases magical damage to all property by 15%. ------------------------ Set Bonus: Dual Shadow World Cloak Wakwak Card STA +4. Increases physical damage to all property by 15%. ------------------------ Set Bonus: Dual Shadow World Cloak Jejeling Card WIS +4. Increases MHP by 20%. ------------------------ Type : Garment Def : 30 Weight : 20 Required Level : 100 Class : All Jobs

English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.

Item details

Gender
Both
Equipment position
Garment
Jobs
All
Yes
Classes
All
Yes
Refineable
Yes
Trade

Item effect script

.@r = getrefine();
bonus bAllStats,5+(.@r/2);
bonus bBaseAtk,3*(.@r/3);
bonus bMatk,3*(.@r/3);
bonus2 bAddClass,Class_All,.@r/3;
bonus bMatkRate,.@r/3;
if (.@r>=9) {
   bonus2 bAddClass,Class_All,3;
   bonus bMatkRate,3;
   bonus bDelayrate,-5;
   bonus bVariableCastrate,-5;
   if (.@r>=11) {
       bonus bBaseAtk,25;
       bonus2 bAddClass,Class_All,7;
       bonus bMatk,25;
       bonus bMatkRate,7;
       bonus bAspdRate,5;
   }
}
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