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RENEWAL / ITEMS
Dream Guardian [1]
#480332Armor
Ice_Dream_Tree_BR
Item stats
- DEF
- 100
- Slots
- 1
- Weight
- 0
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- 1+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bAtkRate,.@r/2;
bonus bMatkRate,.@r/2;
if (.@r>=9) {
bonus bBaseAtk,30;
bonus bMatk,30;
}
if (.@r>=11)
autobonus "{ bonus2 bMagicAtkEle,Ele_Ghost,20; bonus2 bMagicAtkEle,Ele_Water,20; }",30,10000,BF_WEAPON;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bAddItemHealRate,536,150;
Set 2
Set effect
bonus bMatk,30;
bonus bDelayrate,-10;
bonus bVariableCastrate,-10;
if (getequiprefinerycnt(EQI_GARMENT)>=11)
bonus3 bAutoSpell,"PA_PRESSURE",3,70;
Set 3
Set effect
bonus bHit,10;
bonus bMatkRate,10;
bonus bAspdRate,10;
if (getequiprefinerycnt(EQI_GARMENT)>=11)
bonus3 bAutoSpell,"SO_DIAMONDDUST",3,100;
Set 4
Set effect
bonus bAtkRate,10;
bonus bAspdRate,10;
bonus bLongAtkRate,10;
if (getequiprefinerycnt(EQI_GARMENT)>=11) {
bonus bHit,15;
bonus bCritAtkRate,15;
bonus bFixedCast,-500;
}






