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RENEWAL / ITEMS
Monarch's Swords [1]
#480342Armor
Kings_Twin_Sword_BR
Item stats
- DEF
- 60
- Slots
- 1
- Weight
- 50
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bShortAtkRate,2*(.@r/3);
bonus bLongAtkRate,2*(.@r/3);
bonus2 bMagicAtkEle,Ele_All,2*(.@r/3);
bonus2 bAddSize,Size_Medium,5*(.@r/5);
bonus2 bAddSize,Size_Large,5*(.@r/5);
bonus2 bMagicAddSize,Size_Medium,5*(.@r/5);
bonus2 bMagicAddSize,Size_Large,5*(.@r/5);
if (.@r>=9) {
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
bonus2 bIgnoreDefRaceRate,RC_Undead,20;
bonus2 bIgnoreMdefRaceRate,RC_Demon,20;
bonus2 bIgnoreMdefRaceRate,RC_Undead,20;
}
if (.@r>=11) {
bonus2 bIgnoreDefRaceRate,RC_Demon,10;
bonus2 bIgnoreDefRaceRate,RC_Undead,10;
bonus2 bIgnoreMdefRaceRate,RC_Demon,10;
bonus2 bIgnoreMdefRaceRate,RC_Undead,10;
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-10;
if (.@r>=7) {
bonus2 bAddEle,Ele_Ghost,15;
bonus2 bAddEle,Ele_Undead,15;
bonus2 bMagicAddEle,Ele_Ghost,15;
bonus2 bMagicAddEle,Ele_Undead,15;
}
if (.@r>=9) {
bonus2 bAddRace,RC_Demon,15;
bonus2 bAddRace,RC_Undead,15;
bonus2 bMagicAddRace,RC_Demon,15;
bonus2 bMagicAddRace,RC_Undead,15;
}
if (.@r>=11) {
bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
bonus2 bMagicAddSize,Size_Medium,15;
bonus2 bMagicAddSize,Size_Large,15;
}
Set 2
Set effect
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bDelayrate,-10;
bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
bonus2 bMagicAddSize,Size_Medium,15;
bonus2 bMagicAddSize,Size_Large,15;




