Game version
Imperial Attack Ring artwork from Ragnarok Online
RENEWAL / ITEMS

Imperial Attack Ring [1]

#490017Armor

Imperial_Attack_Ring

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No matching Pre-Renewal record.
TypeArmor
Equipment positionAccessory (Right)
GenderBoth
Weight0
Buy price0 z
Sell price0 z
DEF8
Slots1
Required level125
Armor level1

Description

A noble ring with the Rune-Midgarts crest engraved on it. Increased ASPD +5% Variable Cast Time -7% Critical Damage +7% Class: Accessory (Right Slot) DEF: 8 Weight: 0 Required Level: 125 Job: All Jobs

English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.

Item details

Gender
Both
Equipment position
Accessory (Right)
Jobs
All
Yes
Classes
All
Yes
Refineable
No
Trade
No Drop
Yes
No Trade
Yes
No Cart
Yes
No Storage
Yes
No Guild Storage
Yes
No Mail
Yes
No Auction
Yes

Item effect script

bonus bAspdRate,5;
bonus bVariableCastrate,-7;
bonus bCritAtkRate,7;
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All data & sources

View on rAthena ↗

Renewal snapshot e985006171 · Imported 2026-09-08. About data coverage

Full database properties
Id
490017
Aegis Name
Imperial_Attack_Ring
Name
Imperial Attack Ring
Type
Armor
Weight
0
Defense
8
Slots
1
Locations
Right Accessory
Yes
Armor Level
1
Equip Level Min
125
Trade
No Drop
Yes
No Trade
Yes
No Cart
Yes
No Storage
Yes
No Guild Storage
Yes
No Mail
Yes
No Auction
Yes
Script
bonus bAspdRate,5; bonus bVariableCastrate,-7; bonus bCritAtkRate,7;
Client Resource
Imperial_Attack_Ring
Client Name
Imperial Attack Ring
Description Server
iRO
Description Source
iRO/System/itemInfo.lub
Combos
Items
470018
480016
490017
450069
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Assasin_Suit
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bAtkRate,2; bonus bCritAtkRate,5; if (.@r >= 27) { bonus bAspd,1; bonus bAtkRate,3; bonus bCritAtkRate,5; }
Items
470018
480016
490017
450123
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Snovice_Suit
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bAtkRate,2; bonus bCritAtkRate,5; if (.@r >= 27) { bonus bMaxHPrate,5; bonus bAtkRate,3; bonus bCritAtkRate,5; }
Items
470018
480016
490017
450052
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Breath_Armor
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",10; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10; if (.@r >= 27) { bonus bMaxHPrate,5; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; }
Items
470018
480016
490017
450053
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Knight_Armor
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",10; if (.@r >= 27) { bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; }
Items
470018
480016
490017
450054
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Spear_Armor
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; if (.@r >= 27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",15; }
Items
470018
480016
490017
450056
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Sharp_Suit
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; if (.@r >= 27) { bonus bDelayrate,-10; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; }
Items
470018
480016
490017
450057
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Aim_Suit
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bAtkRate,2; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; if (.@r >= 27) { bonus bDelayrate,-10; bonus bAtkRate,3; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; }
Items
470018
480016
490017
450058
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Severe_Suit
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus bAtkRate,2; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10; if (.@r >= 27) { bonus bLongAtkRate,5; bonus bAtkRate,3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15; }
Items
470018
480016
490017
450061
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Duple_Robe
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bAtkRate,2; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10; if (.@r >= 27) { bonus bAspd,1; bonus bAtkRate,3; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15; }
Items
470018
480016
490017
450062
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Knuckle_Suit
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bAtkRate,2; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; if (.@r >= 27) { bonus bDelayrate,-10; bonus bAtkRate,3; bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; }
Items
470018
480016
490017
450063
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Tiger_Suit
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bAtkRate,2; bonus2 bSkillAtk,"SR_TIGERCANNON",10; if (.@r >= 27) { bonus bMaxHPrate,5; bonus bAtkRate,3; bonus2 bSkillAtk,"SR_TIGERCANNON",15; }
Items
470018
480016
490017
450064
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Tonado_Armor
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bDelayrate,-5; bonus2 bSkillAtk,"NC_AXETORNADO",10; if (.@r >= 27) { bonus bAspd,1; bonus bDelayrate,-10; bonus2 bSkillAtk,"NC_AXETORNADO",15; }
Items
470018
480016
490017
450065
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Vulcan_Armor
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",10; if (.@r >= 27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",15; }
Items
470018
480016
490017
450066
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Kart_Suit
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bAtkRate,2; bonus2 bSkillAtk,"GN_CARTCANNON",10; if (.@r >= 27) { bonus bVariableCastrate,-5; bonus bAtkRate,3; bonus2 bSkillAtk,"GN_CARTCANNON",15; }
Items
470018
480016
490017
450067
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Kart_Suit2
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bAtkRate,2; bonus2 bSkillAtk,"GN_CART_TORNADO",10; if (.@r >= 27) { bonus bAspd,1; bonus bAtkRate,3; bonus2 bSkillAtk,"GN_CART_TORNADO",15; }
Items
470018
480016
490017
450068
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Rolling_Suit
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bAtkRate,2; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; if (.@r >= 27) { bonus bDelayrate,-10; bonus bAtkRate,3; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; }
Items
470018
480016
490017
450070
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Fatal_Suit
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bAtkRate,2; bonus2 bSkillAtk,"SC_FATALMENACE",10; if (.@r >= 27) { bonus bDelayrate,-10; bonus bAtkRate,3; bonus2 bSkillAtk,"SC_FATALMENACE",15; }
Items
470018
480016
490017
450072
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Picky_Robe
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bAtkRate,2; bonus2 bSkillAtk,"SU_PICKYPECK",10; if (.@r >= 27) { bonus bDelayrate,-10; bonus bAtkRate,3; bonus2 bSkillAtk,"SU_PICKYPECK",15; }
Items
470018
480016
490017
450074
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Trip_Suit
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus bAtkRate,2; bonus2 bSkillAtk,"RL_R_TRIP",10; if (.@r >= 27) { bonus bLongAtkRate,5; bonus bAtkRate,3; bonus2 bSkillAtk,"RL_R_TRIP",15; }
Items
470018
480016
490017
450075
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Firerain_Suit
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bAtkRate,2; bonus2 bSkillAtk,"RL_FIRE_RAIN",10; if (.@r >= 27) { bonus bAspd,1; bonus bAtkRate,3; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; }
Items
470018
480016
490017
450080
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Sun_Suit
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bAtkRate,2; bonus2 bSkillAtk,"SJ_SOLARBURST",10; if (.@r >= 27) { bonus bAspd,1; bonus bAtkRate,3; bonus2 bSkillAtk,"SJ_SOLARBURST",15; }
Items
470018
480016
490017
450081
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Moon_Suit
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus2 bAddClass,Class_All,5; bonus bAtkRate,2; bonus2 bSkillAtk,"SJ_FULLMOONKICK",10; if (.@r >= 27) { bonus2 bAddClass,Class_All,5; bonus bAtkRate,3; bonus2 bSkillAtk,"SJ_FULLMOONKICK",15; }
Items
470018
480016
490017
450083
Names
Imperial_Attack_Boots
Imperial_Attack_Manteau
Imperial_Attack_Ring
Imperial_Kunai_Suit
Script
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus bAtkRate,2; bonus2 bSkillAtk,"KO_HAPPOKUNAI",10; if (.@r >= 27) { bonus bLongAtkRate,5; bonus bAtkRate,3; bonus2 bSkillAtk,"KO_HAPPOKUNAI",15; }
Client Class Num
0
Image Source
iRO/data.grf/data/texture/유저인터페이스/item/imperial_attack_ring.bmp
Art Source
iRO/data.grf/data/texture/유저인터페이스/collection/imperial_attack_ring.bmp
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