
RENEWAL / ITEMS
Ring of Pazuzu [1]
#490098Armor
Ring_of_Pazuzu
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Ring of Pazuzu description & effects
INT + 7.
Increases magical damage against small, medium and large size enemies by 10%.
Increases Crimson Rock and Chain Lightning damage by 1% per 3 base level.
Increases Lord of Vermilion damage by 6% per 1 base level.
If user learned Chain Lightning level 5, reduces SP consumption of Chain Lightning by 35, reduces cooldown of Chain Lightning by 0.5 seconds.
If user learned Drain Life level 5, reduce casting time by 15%
Recovers 100 HP and 10 SP when killing monsters with magical damage.
If user learned Radius level 3, increases fire, wind and neutral property magical damage by 10%.
If user learned Recognized Spell level 5, reduces delay after skill by 30%.
When equipped with Truth Liberation and both are equipped by Warlock, reduces SP consumption of Crimson Rock by 50, reduces cooldown of Crimson Rock by 2 seconds.
Type: Accessary Defense: 0
Weight: 10
Required level: 100
Class: All
Item effect script
bonus bInt,7;
bonus bMdef,15;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WZ_VERMILION",(BaseLevel*6);
bonus2 bSkillAtk,"WL_CRIMSONROCK",(BaseLevel/3);
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",(BaseLevel/3);
if (getskilllv("WL_CHAINLIGHTNING") == 5) {
bonus2 bSkillUseSP,"WL_CHAINLIGHTNING",35;
bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-500;
}
if (getskilllv("WL_DRAINLIFE") == 5) {
bonus bVariableCastrate,-15;
bonus bMagicHPGainValue,100;
bonus bMagicSPGainValue,10;
}
if (getskilllv("WL_RADIUS") == 3) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
}
if (getskilllv("WL_RECOGNIZEDSPELL") == 5)
bonus bDelayrate,-30;
Equipment sets
Set 1
Set effect
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus2 bSkillUseSP,"WL_CRIMSONROCK",50;
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-2000;
}

