
RENEWAL / ITEMS
Metal Pick [1]
#490141Armor
Metal_Pick
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Metal Pick description & effects
Item used to play guitar or bass. It's hard, so it's less abrasive.
Increase magic damage to small, medium, large monsters by 10%.
Increase damage of Metallic Sound by 1% per 3 BaseLv.
When Improvised Song Lv. 5 is learned, increase damage of Neutral property magic damage by 10%.
When Frigg's Song Lv. 5 is learned, ignores magic defense of all races by 50%.
When Deep Sleep Lullaby Lv. 5 is learned, increase ASPD by 10%.
Killing a monster using a magic attack restores 100 HP, 10 SP.
When Gloomy Shyness Lv. 5 is learned, increase magic damage to normal, boss monsters by 10%.
Type : Accessory Defense : 0
Weight : 10
Required Level : 100
Class : All
Item effect script
bonus bInt,7;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WM_METALICSOUND",(BaseLevel/3);
if (getskilllv("WM_RANDOMIZESPELL") == 5)
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (getskilllv("WM_FRIGG_SONG") == 5)
bonus2 bIgnoreMdefRaceRate,RC_All,50;
if (getskilllv("WM_LULLABY_DEEPSLEEP") == 5) {
bonus bAspdRate,10;
bonus bMagicHPGainValue,100;
bonus bMagicSPGainValue,10;
}
if (getskilllv("WM_GLOOMYDAY") == 5) {
bonus2 bMagicAddClass,Class_Normal,10;
bonus2 bMagicAddClass,Class_Boss,10;
}
Equipment sets
Set 1
Set effect
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
bonus2 bSkillCooldown,"WM_METALICSOUND",-200;
}

