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RENEWAL / ITEMS
Garnet Brooch [1]
#490189Armor
Wine_Jewel_Brooch_TW
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory (Left)
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@a = (readparam(bStr)+readparam(bLuk))/24;
.@b = (readparam(bInt)+readparam(bDex))/24;
bonus bMdef,15;
bonus bAtkRate,5+(readparam(bStr)/16);
bonus bMatkRate,5+(readparam(bInt)/16);
bonus bDelayrate,-5;
bonus2 bSubEle,Ele_All,5;
bonus bLongAtkDef,5;
if (BaseJob == Job_SuperNovice) {
skill "MG_ENERGYCOAT",1;
bonus bShortAtkRate,.@a;
bonus bLongAtkRate,.@a;
bonus2 bMagicAtkEle,Ele_All,2*.@b;
}
Equipment sets
Set 1
Set effect
bonus2 bSubEle,Ele_All,5;
Set 2
Set effect
bonus2 bSubEle,Ele_Neutral,3*getequiprefinerycnt(EQI_SHOES);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSubEle,Ele_Neutral,3*(.@r/3);
bonus2 bSubEle,Ele_Earth,3*(.@r/4);
bonus2 bSubEle,Ele_Fire,3*(.@r/4);
bonus2 bSubEle,Ele_Water,3*(.@r/4);
bonus2 bSubEle,Ele_Wind,3*(.@r/4);