Game version
Brave Heart (Sky Emperor) artwork from Ragnarok Online
RENEWAL / ITEMS

Brave Heart (Sky Emperor) [1]

#490663Armor

Sky_Heart_US

Item stats

DEF
10
Slots
1
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Accessory
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
No restrictions

Brave Heart (Sky Emperor) description & effects

A heart stone that holds the courage of a Sky Emperor. ------------------------ MHP + 15%, MSP 15%. ------------------------ Increase physical and magic damage against all size enemies by 15%. ------------------------ Set Bonus: Brave Heart (Sky Emperor) [1] Geffen Thug Card MHP + 15.000, MSP + 1.500. Increase physical damage against all size enemies by 15%. Increase melee and long-range physical damage by 15%. When Shoes is refined to +12 or higher, there's a 5% chance to gain POW + 20 and CON + 20 for 20 seconds when performing physical attack. ------------------------ Set Bonus: Brave Heart (Sky Emperor) [1] Circlet of Time (Star Emperor) [1] MHP + 15%, MSP + 15%. Increase physical damage against all size enemies by 15%. Increase melee and long-range physical damage by 15%. When Headgear is refined to +11 or higher, ATK + 175. When Headgear is refined to +12 or higher, increase Star Cannon and Midnight Kick damage by 50%. ------------------------ Type : Accessory Def : 10 Weight : 10 Required Level : 100 Class : All Jobs
Item effect script
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;

Equipment sets

Set 1

Set effect

bonus bMaxHP,15000;
bonus bMaxSP,1500;
bonus2 bAddSize,Size_All,15;
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
if (getequiprefinerycnt(EQI_SHOES)>=12)
   autobonus "{ bonus bPow,20; bonus bCon,20; }",50,20000,BF_WEAPON;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bAddSize,Size_All,15;
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
if (.@r>=11) {
   bonus bBaseAtk,175;
   if (.@r>=12) {
      bonus2 bSkillAtk,"SKE_STAR_CANNON",50;
      bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",50;
   }
}
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