
RENEWAL / ITEMS
Dragon Slayer's Longsword [1]
#500009Weapon
Copy_Gram
Item stats
- ATK
- 200
- MATK
- 150
- Slots
- 1
- Weight
- 175
- Weapon level
- 4
- Buy price
- 500,000 z
- Sell price
- 250,000 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Sword
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 99+
- Jobs
- Alchemist, Assassin, Blacksmith, Crusader, Knight, Merchant, Novice, Rogue, Super Novice, Swordman, Thief
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Dragon Slayer's Longsword description & effects
A replica of the long sword said to have been used by Sigurd to defeat Fafnir.
Due to its detailed production and material, some say this sword has even surpassed the original.
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MATK + 150
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STR + 10, INT + 10.
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When Base Level is 99 or lower, for every refine level, ATK + 3%, Holy Property Magic Damage + 2%.
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When Base Level is 100 or higher, for every refine level, ATK + 10%, Holy Property Magic Damage + 5%.
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When refined to +11 or higher, Basic Status + 10.
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When refined to +12 or higher, ATK + 200, MATK + 200.
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Set Bonus:
Dragon Slayer's Longsword [1]
Randgris Card
Enable to use Clearance Lv.5.
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When Base Level is 99 or lower, Holy Property Magic Damage + 15%, Silence and Stun Resistance + 20%.
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When Base Level is 100 or higher, Holy Property Magic Damage + 50%, Silence and Stun Resistance + 50%.
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Type : One-handed Sword
Property : Holy
Attack Range : 3
Attack : 200
Weight : 175
Weapon Level : 4
Required Level : 99
Class : Novice, Swordman, Merchant, and Assassin Classes
Item effect script
.@r = getrefine();
bonus bAtkEle,Ele_Holy;
bonus bStr,10;
bonus bInt,10;
if (BaseLevel>=100) {
bonus bAtkRate,10*.@r;
bonus2 bMagicAtkEle,Ele_Holy,5*.@r;
}
else {
bonus bAtkRate,3*.@r;
bonus2 bMagicAtkEle,Ele_Holy,2*.@r;
}
if (.@r>=11)
bonus bAllStats,10;
if (.@r>=12) {
bonus bBaseAtk,200;
bonus bMatk,200;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
skill "AB_CLEARANCE",5;
if (BaseLevel>=100) {
bonus2 bMagicAtkEle,Ele_Holy,50;
bonus2 bResEff,Eff_Silence,5000;
bonus2 bResEff,Eff_Stun,5000;
}
else {
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bResEff,Eff_Silence,2000;
bonus2 bResEff,Eff_Stun,2000;
}




