
RENEWAL / ITEMS
Flush Safety Manual [2]
#540058Weapon
F_Ein_1HBOOK
TypeWeapon
Weapon classBook
Equipment positionWeapon
GenderBoth
Weight70
Buy price0 z
Sell price0 z
ATK220
Slots2
Required level250
Weapon level5
Description
Safety Manual strengthened by the energy of Mjolnir.
Atk + 10%, Cri + 5.
Increases Noon Blast damage by 20%.
If refine rate is 7 or higher,
Atk + 70, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher,
increases critical damage by 15%, increases Noon Blast damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Noon Blast by 25.
If refine rate is 11 or higher,
Cri + 10, reduces global cooldown by 15%, increases Noon Blast damage by additional 10%, increases SP consumption of Noon Blast by additional 25.
------------------------
[Grade Bonus]
[Grade D] P.Atk + 10.
[Grade C] Increases Noon Blast damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Noon Blast damage by additional 10%.
------------------------
Class : Book
Attack : 220
Weight : 70
Weapon Lv : 5
Required Level : 250
Usable by : Sky Emperor
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Weapon
- Jobs
- Star Gladiator
- Yes
- Classes
- Fourth
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,5;
bonus bAtkRate,10;
bonus2 bSkillAtk,"SKE_NOON_BLAST",20;
if (.@r>=7) {
bonus bAspdRate,10;
bonus bBaseAtk,70;
if (.@r>=9) {
bonus2 bAddSize,Size_All,15;
bonus bCritAtkRate,15;
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
bonus2 bSkillUseSP,"SKE_NOON_BLAST",-25;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus bCritical,10;
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
bonus2 bSkillUseSP,"SKE_NOON_BLAST",-25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
}
}
}
}
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