
RENEWAL / ITEMS
Wandering Wolf Helm [1]
#5498Armor
Wondering_Wolf_Helm
View Wandering Wolf Helm in Pre-Renewal
Item stats
- DEF
- 5
- Slots
- 1
- Weight
- 60
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top + Mid)
- Gender
- Both
- Required level
- 1+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping
Wandering Wolf Helm description & effects
Made out of a Wolf King's fur and feels like you're surrounded by a dignified force when worn but basically worn for its looks.
Class: Costume
Position: Upper, Middle
Weight: 60
Requires Level: 1
Usable By: All Jobs
Item effect script
bonus bAgi,5;
bonus bFlee,10;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,10;
bonus2 bIgnoreDefRaceRate,RC_Brute,10;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,10;
if (getrefine()>=7) {
bonus2 bAddEff,Eff_Bleeding,10;
}
if (getrefine()>=9) {
bonus3 bAutoSpellWhenHit,"SR_HOWLINGOFLION",1,1;
}
TRY IT ON
8 directions · original animationsSee it on your character
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bCritAtkRate,10;
if (.@r >= 9) {
bonus bAspd,1;
}
}
Set 2
Set effect
bonus bCritical,10;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
bonus bCritAtkRate,10;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) {
bonus bAspd,1;
}
}


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