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RENEWAL / ITEMS
Frontier Spirit Foxtail [2]
#550178Weapon
Frontier_SH_Foxtail
Item stats
- ATK
- 100
- MATK
- 450
- Slots
- 2
- Weight
- 200
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 265+
- Jobs
- Spirit Handler
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bSMatk,5;
bonus2 bSkillAtk,"SH_HYUN_ROK_SPIRIT_POWER",5+5*(.@r/3);
bonus bMatkRate,(.@r/2);
bonus bMatk,25*(.@r/2);
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Dark,15;
bonus bSMatk,7;
if (.@r>=11) {
bonus2 bSkillAtk,"SH_HYUN_ROK_SPIRIT_POWER",15;
if (.@r>=12) {
bonus2 bSkillAtk,"SH_HYUN_ROK_SPIRIT_POWER",20;
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
bonus bSMatk,7;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SH_HYUN_ROK_SPIRIT_POWER",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,3*(.@r/2);
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
if (.@sum>=24 && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) {
if (getskilllv("SH_HYUN_ROKS_BREEZE")>=7) {
autobonus3 "{ bonus2 bSkillCooldown,\"SH_HYUN_ROK_SPIRIT_POWER\",-200; bonus4 bAutoSpellOnSkill,\"SH_HYUN_ROK_SPIRIT_POWER\",\"SH_HYUN_ROKS_BREEZE\",7,400; }",1000,150000,"SH_TEMPORARY_COMMUNION";
}
}
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",25;
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Dark,15;



