
RENEWAL / ITEMS
Patent Trumpet Shell [2]
#570009Weapon
Up_Trumpet_Shell_K
Item stats
- ATK
- 160
- MATK
- 230
- Slots
- 2
- Weight
- 100
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Musical Instrument
- Equipment position
- Weapon
- Gender
- Male only
- Required level
- 150+
- Jobs
- Bard Dancer
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent Trumpet Shell description & effects
The trumpet makes a mysterious sound
The trumpet's cry became clearer and began to show its original ability.
It seems to resonate with the boots of the great hero.
MATK + 230.
MATK + 15 per 2 refine rates.
Increase all property magic damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Reverberation, Metalic Sound by 10%.
When refined to +9 or higher, reduce fixed casting of Reverberation by 0.5 sec.
When refined to +11 or higher, MATK + 7%, increase damage of Reverberation, Metalic Sound by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Type: Instrument Attack: 160
Weight: 100
Weapon Level: 4
Required Level: 150
Class: Minstrel Type
Item effect script
.@r = getrefine();
bonus bMatk,.@r/2*15;
bonus2 bMagicAtkEle,Ele_All,.@r/3*4;
if (.@r>=7) {
bonus2 bSkillAtk,"WM_REVERBERATION",10;
bonus2 bSkillAtk,"WM_METALICSOUND",10;
}
if (.@r>=9) {
bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
}
if (.@r>=11) {
bonus bMatkRate,7;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
bonus2 bSkillAtk,"WM_METALICSOUND",15;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bInt,10;
bonus bMatkRate,7;
Set 2
Set effect
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"WM_REVERBERATION",(readparam(bInt)+readparam(bDex))/12;
Set 3
Set effect
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"WM_REVERBERATION",(readparam(bInt)+readparam(bDex))/12;








