
RENEWAL / ITEMS
Dimensions Musical Violin [2]
#570062Weapon
Dimen_TR_Vilolin
Item stats
- ATK
- 100
- MATK
- 240
- Slots
- 2
- Weight
- 180
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Musical Instrument
- Equipment position
- Weapon
- Gender
- Male only
- Required level
- 250+
- Jobs
- Bard Dancer
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,3+(.@r/2);
bonus2 bSkillAtk,"TR_METALIC_FURY",15+5*(.@r/3);
bonus2 bSkillAtk,"WM_REVERBERATION",25+7*(.@r/3);
bonus bMatk,25*(.@r/2);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,25;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus bSMatk,7;
if (.@r>=11) {
bonus2 bSkillAtk,"TR_METALIC_FURY",15;
bonus2 bSkillAtk,"WM_REVERBERATION",45;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"TR_METALIC_FURY",15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,3*(.@r/2);
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"WM_REVERBERATION",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"WM_REVERBERATION",.@sum;
if (getskilllv("WM_REVERBERATION") > 0) {
bonus4 bAutoSpellOnSkill,"TR_METALIC_FURY","WM_REVERBERATION",getskilllv("WM_REVERBERATION"),1000;
}
}






