
RENEWAL / ITEMS
Amistr Cap [1]
#5766Armor
Amistr_Cap
Item stats
- DEF
- 4
- Slots
- 1
- Weight
- 50
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 1+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping
Amistr Cap description & effects
Smooth fluffy cap inspired by Homunculus' Amistr.
Vit + 5.
When receiving physical attack, all damage decrease by 20% for 2 seconds(random chance), MDEF decrease by 20%.
Class : Headgear
Defense : 4
Location : Upper
Weight : 50
Required Level : 50
Job : All
Item effect script
bonus bVit,1+(getrefine()/2);
bonus5 bAutoSpell,"KN_PIERCE",5,10,BF_WEAPON,1;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMaxHP,100;
if (.@r >= 7) {
bonus bMaxHP,100;
if (.@r >= 9) {
bonus bMaxHP,200;
}
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bAddClass,Class_All,min(.@r,10);
bonus bMatk,min(.@r,10);
Set 3
Set effect
bonus bMaxSP,20*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
Set 4
Set effect
bonus bShortWeaponDamageReturn,(getequiprefinerycnt(EQI_HEAD_TOP)/2);
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r>8) {
bonus bMaxHP,400;
}
else if (.@r>6) {
bonus bMaxHP,200;
}
else {
bonus bMaxHP,100;
}





