
RENEWAL / ITEMS
Flush Safety Whip [2]
#580034Weapon
F_Ein_1HWHIP
TypeWeapon
Weapon classWhip
Equipment positionWeapon
GenderFemale only
Weight140
Buy price0 z
Sell price0 z
ATK200
Slots2
Required level250
Weapon level5
Description
Safety Whip strengthened by the energy of Mjolnir.
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 20%, increases Rose Blossom damage by 20%.
If refine rate is 7 or higher,
Atk + 70, reduces variable casting time by 10%.
If refine rate is 9 or higher,
increases Severe Rainstorm damage by additional 15%, increases Rose Blossom damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Severe Rainstorm and Rose Blossom by 25.
If refine rate is 11 or higher,
reduces global cooldown by 15%, reduces skill cooldown of Severe Rainstorm by 2 seconds, increases Rose Blossom damage by additional 10%, increases SP consumption of Knuckle Arrow and Rose Blossom by additional 25.
------------------------
[Grade Bonus]
[Grade D] P.Atk +10
[Grade C] Increases Severe Rainstorm damage by 10%, increases Rose Blossom damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Severe Rainstorm damage by additional 10%, increases Rose Blossom damage by additional 10%.
------------------------
Class : Whip
Attack : 200
Weight : 140
Weapon Lv : 5
Required Level : 250
Usable by : Trouvere
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Female only
- Equipment position
- Weapon
- Jobs
- Bard Dancer
- Yes
- Classes
- Fourth
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",20;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
if (.@r>=7) {
bonus bVariableCastrate,-10;
bonus bBaseAtk,70;
if (.@r>=9) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
bonus2 bSkillUseSP,"TR_ROSEBLOSSOM",-25;
bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",-25;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
bonus2 bSkillUseSP,"TR_ROSEBLOSSOM",-25;
bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",-25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
}
}
}
}
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