
RENEWAL / ITEMS
Gambler's Seal
#5918Armor
Gambler_Seal
Item stats
- Weight
- 50
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Mid)
- Gender
- Both
- Required level
- 70+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Gambler's Seal description & effects
A Seal once owned by a legendary gambler. Only those who know what true luck is, will be able to get the seal.
Class: Headgear
Position: Middle
Defense: 0
Weight: 50
Requires Level: 70
Usable By: All Jobs
Crit + 3
Increases critical damage on targets by 3%.
Reduces damage taken from Arrow Storm and Gates of Hell by 10%.
Reduces critical damage on targets by an additional 2% for every 10 base Dex.
Additional Crit + 1, ATK and MATK + 2 for every 10 base Luk.
Additional Crit + 5 and increases critical damage on targets by an additional 10%, if the users base Luk is 108 or higher.
Additional Crit + 10, increases critical damage on targets by an additional 17% and reduces damage taken from Arrow Storm and Gates of Hell by an additional 30%, if the users base Luk is 120 or higher.
Set Bonus
Gambler's Seal
Heart Card in Mouth
Aspd + 1
Additional Aspd + 1, if the users base Luk is 108 or higher.
Additional Aspd + 2, if the users base Luk is 120 or higher.
Increases critical damage on targets by 2%.
Increases critical damage on targets by an additional 2%, if the users base Luk is 108 or higher.
Increases critical damage on targets by an additional 4%, if the users base Luk is 120 or higher.
Increases critical damage on targets by an additional 2% for every 10 base Dex.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Luk is 108 or higher.
Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Luk is 120 or higher.
Reduces damage taken from Critical Slash by 100%.
Enables Splash Attacks, if the users base Luk is 120 or higher.
Item effect script
.@dex = readparam(bDex);
.@luk = readparam(bLuk);
.@critical = 3 + (.@luk / 10);
.@critical_dmg = 3 - (.@dex/10) * 2;
.@sub_arrowstorm = 10;
.@sub_gateofhell = 10;
bonus bBaseAtk,(.@luk/10)*2;
bonus bMatk,(.@luk / 10) * 2;
if (.@luk > 107) {
.@critical += 5;
.@critical_dmg += 10;
}
if (.@luk > 119) {
.@critical += 10;
.@critical_dmg += 17;
.@sub_arrowstorm += 30;
.@sub_gateofhell += 30;
}
bonus bCritical,.@critical;
bonus bCritAtkRate,.@critical_dmg;
bonus2 bSubSkill,"RA_ARROWSTORM",.@sub_arrowstorm;
bonus2 bSubSkill,"SR_GATEOFHELL",.@sub_gateofhell;
TRY IT ON
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Build an outfit with this itemEquipment sets
Set 1
Set effect
.@aspd = 1;
.@crit_dmg = 2 + 2 * (readparam(bDex) / 10);
.@sub_player = 2;
.@luk = readparam(bLuk);
if (.@luk > 107) {
.@aspd += 1;
.@crit_dmg += 2;
.@sub_player += 2;
}
if (.@luk > 119) {
.@aspd += 2;
.@crit_dmg += 4;
.@sub_player += 4;
bonus bSplashRange,1;
}
bonus bAspd,.@aspd;
bonus bCritAtkRate,.@crit_dmg;
bonus2 bSubRace,RC_Player_Human,.@sub_player;
bonus2 bSubSkill,"NPC_CRITICALSLASH",100;







