Game version
Gambler's Seal artwork from Ragnarok Online
RENEWAL / ITEMS

Gambler's Seal

#5918Armor

Gambler_Seal

Item stats

Weight
50
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Mid)
Gender
Both
Required level
70+
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
No restrictions

Gambler's Seal description & effects

A Seal once owned by a legendary gambler. Only those who know what true luck is, will be able to get the seal. Class: Headgear Position: Middle Defense: 0 Weight: 50 Requires Level: 70 Usable By: All Jobs Crit + 3 Increases critical damage on targets by 3%. Reduces damage taken from Arrow Storm and Gates of Hell by 10%. Reduces critical damage on targets by an additional 2% for every 10 base Dex. Additional Crit + 1, ATK and MATK + 2 for every 10 base Luk. Additional Crit + 5 and increases critical damage on targets by an additional 10%, if the users base Luk is 108 or higher. Additional Crit + 10, increases critical damage on targets by an additional 17% and reduces damage taken from Arrow Storm and Gates of Hell by an additional 30%, if the users base Luk is 120 or higher. Set Bonus Gambler's Seal Heart Card in Mouth Aspd + 1 Additional Aspd + 1, if the users base Luk is 108 or higher. Additional Aspd + 2, if the users base Luk is 120 or higher. Increases critical damage on targets by 2%. Increases critical damage on targets by an additional 2%, if the users base Luk is 108 or higher. Increases critical damage on targets by an additional 4%, if the users base Luk is 120 or higher. Increases critical damage on targets by an additional 2% for every 10 base Dex. Reduces damage taken from Demi-Human race enemies by 2%. Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Luk is 108 or higher. Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Luk is 120 or higher. Reduces damage taken from Critical Slash by 100%. Enables Splash Attacks, if the users base Luk is 120 or higher.
Item effect script
.@dex = readparam(bDex);
.@luk = readparam(bLuk);
.@critical = 3 + (.@luk / 10);
.@critical_dmg = 3 - (.@dex/10) * 2;
.@sub_arrowstorm = 10;
.@sub_gateofhell = 10;
bonus bBaseAtk,(.@luk/10)*2;
bonus bMatk,(.@luk / 10) * 2;
if (.@luk > 107) {
   .@critical += 5;
   .@critical_dmg += 10;
}
if (.@luk > 119) {
   .@critical += 10;
   .@critical_dmg += 17;
   .@sub_arrowstorm += 30;
   .@sub_gateofhell += 30;
}
bonus bCritical,.@critical;
bonus bCritAtkRate,.@critical_dmg;
bonus2 bSubSkill,"RA_ARROWSTORM",.@sub_arrowstorm;
bonus2 bSubSkill,"SR_GATEOFHELL",.@sub_gateofhell;
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Equipment sets

Set 1

Set effect

.@aspd = 1;
.@crit_dmg = 2 + 2 * (readparam(bDex) / 10);
.@sub_player = 2;
.@luk = readparam(bLuk);
if (.@luk > 107) {
   .@aspd += 1;
   .@crit_dmg += 2;
   .@sub_player += 2;
}
if (.@luk > 119) {
   .@aspd += 2;
   .@crit_dmg += 4;
   .@sub_player += 4;
   bonus bSplashRange,1;
}
bonus bAspd,.@aspd;
bonus bCritAtkRate,.@crit_dmg;
bonus2 bSubRace,RC_Player_Human,.@sub_player;
bonus2 bSubSkill,"NPC_CRITICALSLASH",100;
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