
RENEWAL / ITEMS
Execution Great Sword [2]
#600041Weapon
Execution_Great_Sword
Item stats
- ATK
- 280
- Slots
- 2
- Weight
- 420
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Sword
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 215+
- Jobs
- Knight
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Execution Great Sword description & effects
A two-handed sword that brings execution to all it beholds.
Nothing escapes its ruthless judgment.
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ATK + 5%, POW + 2.
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Increases Hack and Slash damage by 5%.
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When refined to +5 or higher, increases Hack and Slash damage by 10%.
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When refined to +7 or higher, increases melee physical damage by 5%.
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When refined to +9 or higher, increases Hack and Slash damage by 10%.
------------------------
When refined to +10 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, increases Hack and Slash damage by 5%, Storm Slash damage by 15%.
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[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
Type : Two-handed Sword
Attack : 280
Weight : 420
Weapon Level : 5
Required Level : 215
Class : Dragon Knight
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"DK_HACKANDSLASHER",5;
if (.@r>=5) {
bonus2 bSkillAtk,"DK_HACKANDSLASHER",10;
if (.@r>=7) {
bonus bShortAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"DK_HACKANDSLASHER",10;
if (.@r>=10) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus2 bSkillAtk,"DK_STORMSLASH",15;
bonus2 bSkillAtk,"DK_HACKANDSLASHER",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"DK_STORMSLASH",20;
bonus2 bSkillAtk,"DK_HACKANDSLASHER",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"DK_STORMSLASH",5*.@r;
bonus2 bSkillAtk,"DK_HACKANDSLASHER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"DK_HACKANDSLASHER",10;
}










