
RENEWAL / ITEMS
Awakened Old King's Double Edge [1]
#610029Weapon
Kings_Double_Edge_A
Item stats
- ATK
- 240
- Slots
- 1
- Weight
- 120
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Katar
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 130+
- Jobs
- Assassin
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Awakened Old King's Double Edge description & effects
The twin swords of glory and destruction wielded by the Old King Groza.
At the end of the endless fierce battle with the strong, its power and brilliance reached its limit.
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Reduce damage taken from players by 30%.
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For every Base Level, increase Cross Impact, Cross Ripper Slasher, and Rolling Cutter damage by 1%, up to level 240.
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When refined to +11 or higher, for every Base Level, increase Cross Impact, Cross Ripper Slasher, and Rolling Cutter damage by additional 1%, up to level 240.
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When refined to +13 or higher, for every Base Level, increase Cross Impact, Cross Ripper Slasher, and Rolling Cutter damage by additional 1%, up to level 240.
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When refined to +14 or higher,
adds Occult Impaction penetration effect to the weapon,
reduce Rolling Cutter cooldown by 0.2 seconds.
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Type : Katar
Attack : 240
Weight : 120
Weapon Level : 4
Required Level : 130
Class : Guillotine Cross
Item effect script
.@r = getrefine();
.@b = BaseLevel;
if (.@r>=9)
.@b *= 3;
else if (.@r>=7)
.@b *= 2;
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSkillAtk,"GC_CROSSIMPACT",.@b;
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",.@b;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",.@b;
if (.@r>=10) {
bonus bDefRatioAtkClass,Class_All;
bonus2 bSkillCooldown,"GC_ROLLINGCUTTER",-200;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bReduceDamageReturn,10*.@r;







