
RENEWAL / ITEMS
Patent Aeon Staff [2]
#640011Weapon
Up_Iron_Staff
Item stats
- ATK
- 100
- MATK
- 235
- Slots
- 2
- Weight
- 100
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Staff
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 150+
- Jobs
- Wizard
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent Aeon Staff description & effects
Staff made of metal.
Looking at the power of heterogeneous mana, he started to show his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 235.
MATK + 15 per 2 refine rates
Increase damage of Earth Strain by 12% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%, increase earth, fire property type magic damage by 15%.
When refined to +9 or higher, reduce cooltime of Earh Strain by 1 sec, variable casting by 5%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Crimson Rock by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Type: Two handed staff Attack: 100
Weight: 100
Weapon Level: 4
Required Level: 150
Class: Warlock Type
Item effect script
bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bMatk,.@r/2*15;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",.@r/3*12;
if (.@r>=7) {
bonus bVariableCastrate,-10;
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
}
if (.@r>=9) {
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-1000;
bonus bVariableCastrate,-5;
}
if (.@r>=11) {
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bInt,10;
bonus bMatkRate,7;
Set 2
Set effect
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"WL_EARTHSTRAIN",(readparam(bInt)+readparam(bDex))/12;
Set 3
Set effect
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"WL_EARTHSTRAIN",(readparam(bInt)+readparam(bDex))/12;








