Game version
Divine Bow Gandiva artwork from Ragnarok Online
RENEWAL / ITEMS

Divine Bow Gandiva [2]

#700109Weapon

Gandiva_Bow_US

Item stats

ATK
250
Slots
2
Weight
10
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Bow
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
100+
Jobs
Bard Dancer, Hunter
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Divine Bow Gandiva description & effects

A sacred celestial bow wielded by Arjuna that is believed to have the strength of one hundred thousand bows. ------------------------ Indestructible in battle. ------------------------ Reduce damage taken from Boss enemies by 50%. ------------------------ Reduce damage taken from Human and Doram Player by 40%. ------------------------ Increase long-range physical damage by 40%. ------------------------ When refined to +11 or higher, increase movement speed, ASPD + 5. ------------------------ When refined to +12 or higher, All Basic Status + 15, ATK + 50, MATK + 50. ------------------------ When Base Level is 150 or higher, for every refine level, increase long-range physical damage by additional 10%. ------------------------ Set Bonus: Divine Bow Gandiva [2] Fire Arrow OR Holy Arrow MHP + 15%, MSP + 15%. When weapon is refined to +13 or higher, increase long-range physical damage by 50%. ------------------------ Set Bonus: Divine Bow Gandiva [2] Ring of Artemis [1] CON + 10. Enable to use Lv.10 Triangle Shot. When weapon is refined to +13 or higher, increase Crescive Bolt and Gale Storm damage by 30%. ------------------------ [Grade Bonus] [Grade D] Critical Damage + 10%. [Grade C] POW + 5, CON + 5. [Grade B] P.ATK + 20. [Grade A] Long-range Physical Damage + 20%. ------------------------ Type : Bow Attack : 250 Weight : 10 Weapon Level : 5 Required Level : 100 Class : Archer
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSubClass,Class_Boss,50;
bonus2 bSubRace,RC_Player_Doram,40;
bonus2 bSubRace,RC_Player_Human,40;
bonus bLongAtkRate,40;
if (BaseLevel>=150)
   bonus bLongAtkRate,10*.@r;
if (.@r>=11) {
   bonus bSpeedRate,25;
   bonus bAspd,5;
   if (.@r>=12) {
       bonus bAllStats,15;
       bonus bBaseAtk,50;
       bonus bMatk,50;
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bCritAtkRate,10;
   if (.@g>=ENCHANTGRADE_C) {
       bonus bPow,5;
       bonus bCon,5;
       if (.@g>=ENCHANTGRADE_B) {
            bonus bPAtk,20;
            if (.@g>=ENCHANTGRADE_A) {
                bonus bLongAtkRate,20;
            }
       }
   }
}
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Equipment sets

Set 1

Set effect

bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
if (getequiprefinerycnt(EQI_HAND_R)>=13)
   bonus bLongAtkRate,50;

Set 2

Set effect

bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
if (getequiprefinerycnt(EQI_HAND_R)>=13)
   bonus bLongAtkRate,50;

Set 3

Set effect

bonus bCon,10;
skill "SC_TRIANGLESHOT",10;
if (getequiprefinerycnt(EQI_HAND_R)>=13) {
   bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",30;
   bonus2 bSkillAtk,"WH_GALESTORM",30;
}
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