
RENEWAL / ITEMS
Divine Bow Gandiva [2]
#700109Weapon
Gandiva_Bow_US
Item stats
- ATK
- 250
- Slots
- 2
- Weight
- 10
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Bow
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 100+
- Jobs
- Bard Dancer, Hunter
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Divine Bow Gandiva description & effects
A sacred celestial bow wielded by Arjuna that is believed to have the strength of one hundred thousand bows.
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Indestructible in battle.
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Reduce damage taken from Boss enemies by 50%.
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Reduce damage taken from Human and Doram Player by 40%.
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Increase long-range physical damage by 40%.
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When refined to +11 or higher, increase movement speed, ASPD + 5.
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When refined to +12 or higher, All Basic Status + 15, ATK + 50, MATK + 50.
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When Base Level is 150 or higher,
for every refine level, increase long-range physical damage by additional 10%.
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Set Bonus:
Divine Bow Gandiva [2]
Fire Arrow OR Holy Arrow
MHP + 15%, MSP + 15%.
When weapon is refined to +13 or higher, increase long-range physical damage by 50%.
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Set Bonus:
Divine Bow Gandiva [2]
Ring of Artemis [1]
CON + 10.
Enable to use Lv.10 Triangle Shot.
When weapon is refined to +13 or higher, increase Crescive Bolt and Gale Storm damage by 30%.
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[Grade Bonus]
[Grade D] Critical Damage + 10%.
[Grade C] POW + 5, CON + 5.
[Grade B] P.ATK + 20.
[Grade A] Long-range Physical Damage + 20%.
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Type : Bow
Attack : 250
Weight : 10
Weapon Level : 5
Required Level : 100
Class : Archer
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSubClass,Class_Boss,50;
bonus2 bSubRace,RC_Player_Doram,40;
bonus2 bSubRace,RC_Player_Human,40;
bonus bLongAtkRate,40;
if (BaseLevel>=150)
bonus bLongAtkRate,10*.@r;
if (.@r>=11) {
bonus bSpeedRate,25;
bonus bAspd,5;
if (.@r>=12) {
bonus bAllStats,15;
bonus bBaseAtk,50;
bonus bMatk,50;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bCritAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus bPow,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,20;
if (.@g>=ENCHANTGRADE_A) {
bonus bLongAtkRate,20;
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
if (getequiprefinerycnt(EQI_HAND_R)>=13)
bonus bLongAtkRate,50;
Set 2
Set effect
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
if (getequiprefinerycnt(EQI_HAND_R)>=13)
bonus bLongAtkRate,50;
Set 3
Set effect
bonus bCon,10;
skill "SC_TRIANGLESHOT",10;
if (getequiprefinerycnt(EQI_HAND_R)>=13) {
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",30;
bonus2 bSkillAtk,"WH_GALESTORM",30;
}





