
RENEWAL / ITEMS
Justice Bomber [2]
#840021Weapon
Justice_Bomber
Item stats
- ATK
- 330
- Slots
- 2
- Weight
- 260
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Grenade Launcher
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 215+
- Jobs
- Rebellion
- Class tiers
- Third
- Refineable
- Yes
- Trading & storage
- No restrictions
Justice Bomber description & effects
A grenade launcher of justice that punishes evil.
ATK + 5%, CON + 2.
Wild Fire damage +5%.
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When refine level 5 or more, Wild Fire damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, Wild Fire damage +10% additional.
------------------------
When refine level 10 or more, Global Cooldown -10%.
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When refine level 11 or more, Wild Fire damage +5% additional, Ranged physical damage +15%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : Grenade Launcher
Attack : 330
Weight : 260
Weapon Level : 5
Required Level : 215
Class : Night Watch
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bCon,2;
bonus2 bSkillAtk,"NW_WILD_FIRE",5;
if (.@r>=5) {
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
if (.@r>=7) {
bonus bLongAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
if (.@r>=10) {
bonus bDelayrate,-10;
if (.@r>=11) {
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"NW_WILD_FIRE",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_WILD_FIRE",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_WILD_FIRE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
}










