Int + 7
Increases magical damage against small, medium and large size monsters by 10%.
Increases Soul Expansion damage by 1% per 7 base level.
If user learned Stasis level 5, increases shadow, ghost and neutral property magical damage by 10%.
If user learned Intensification level 5, reduces cooldown of Intensification by 75 seconds.
If user learned Hell Inferno level 5, attack speed + 15%,
recovers 100 HP and 10 SP when killing monsters with magical damage.
If user learned Recognized Spell level 5, reduces delay after skill by 30%.
When equipped with Truth Liberation and both are equipped by Warlock, ignores magic defense of all race monsters by 100%.
When this ring is unequipped, cancels the effect of Intensification.
A one-handed staff with the ability to collect souls.
Indestructible in battle.
MATK + 220.
MATK + 5%, SPL + 2.
Exorcism of Malicious Soul damage +5%.
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When refine level 5 or more, Exorcism of Malicious Soul damage +10%.
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When refine level 7 or more, All property magic damage +5%.
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When refine level 9 or more, Exorcism of Malicious Soul damage +10% additional.
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When refine level 10 or more, Variable Casting Time -10%.
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When refine level 11 or more, Exorcism of Malicious Soul damage +5% additional, Talisman of Soul Stealing damage +15%.
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[Bonus by Grade]
[Grade D] All property magic damage +10%.
[Grade C] Magic damage to all size enemies +10%.
[Grade B] Magic damage to all race enemies +10%.
[Grade A] Magic damage to all property enemies +10%.
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A one-handed staff with the ability to release souls.
Indestructible in battle.
MATK + 220.
MATK + 5%, SPL + 2.
Talisman of Four Bearing God damage +5%.
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When refine level 5 or more, Talisman of Four Bearing God damage +10%.
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When refine level 7 or more, All property magic damage +5%.
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When refine level 9 or more, Talisman of Four Bearing God damage +10% additional.
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When refine level 10 or more, Variable Casting Time -10%.
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When refine level 11 or more, Talisman of Four Bearing God damage +5% additional, Talisman of Red Phoenix damage +15%.
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[Bonus by Grade]
[Grade D] All property magic damage +10%.
[Grade C] Magic damage to all size enemies +10%.
[Grade B] Magic damage to all race enemies +10%.
[Grade A] Magic damage to all property enemies +10%.
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A ring that has been infused with soul rune energy.
The shape has been transformed by Varmundt's magic.
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Increase long-range physical damage by 15%.
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Reduce Variable Casting Time by 5%.
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ASPD + 5%.
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Def : 10
A crown said to have been worn by spiritualists who guide souls.
The long, flowing ribbon is mesmerizing.
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SPL + 3.
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Reduce damage taken from Human and Doram Player by 13%.
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Reduce damage taken from Normal and Boss enemies by 20%.
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MATK + 40%.
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For every 10 Base Level, increase Talisman of Blue Dragon,
Talisman of White Tiger,
Talisman of Red Phoenix,
Talisman of Black Tortoise,
Talisman of Four Bearing God,
and Circle of Directions and Elementals damage by 1%.
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For every refine level, SPL + 1.
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When refined to +10 or higher, After Cast Delay - 20%, ignore MDEF of all race enemies by 50%.
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Def : 10
Location : Upper
A halo and a pair of wings that are floating above a head. The item makes the wearer to look like a spirit that is walking on the earth.
MDEF + 2
Add a chance of auto casting level 1 Assumptio on the wearer when the wearer receives physical attack.
Item Class : Headgear Defense : 2
Head Position : Upper Weight : 30
Required Level. : 20
A ring engraved with Varmundt's soul rune magic.
The engraving is amplified with the essence of the soul.
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Increase long-range physical damage by 15%.
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Reduce Variable Casting Time by 5%.
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ASPD + 5%.
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Def : 10
A high quality, two-handed staff that amplifies psychic power.
Property: Neutral
Agi + 2
Int + 5
Set Bonus
Soul Staff
Spiritual Ring
Dex + 2
MATK + 6%
Reduces the variable casting time of skills by 1% per upgrade level of the staff.
A stick filled with false beliefs.
MATK +205.
Can't be destroyed in battle
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Increases Eswhoo damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Eswhoo damage by additional 20%.
If refine rate is 9 or higher,
reduces variable casting time by 10%.
If refine rate is 11 or higher,
increases Eswhoo damage by additional 25%.
If refine rate is 12 or higher,
increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
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ATK : 160
Weapon Lv : 4
Boots imbued with the power of good and evil.
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MHP + 500, MSP + 100.
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For every 2 refine level, MHP + 1%, MSP + 1%.
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When refined to +7 or higher, MATK + 7%.
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When refined to +9 or higher, reduces variable casting time by 10%.
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When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
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[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
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Def: 20
Crown imbued with the power of good and evil.
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For every 3 refinement levels, Increases magical damage against all races enemies by 5%.
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For every 4 refinement levels, Increases all property magical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduces variable casting time by 10%.
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When refined to +11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Soul Ascetic) [1]
Soul Harvest [2]
For every 3 weapon refinements, increases Exorcism of Malicious Soul damage by 4% and Talisman of Soul Stealing damage by 5%
When weapon grade is B or higher, increases Exorcism of Malicious Soul damage by additional 10%,
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Set Bonus:
Crown of Good and Evil (Soul Ascetic) [1]
Soul Harvest [2]
Evil Spell
increases Exorcism of Malicious Soul damage by additional 15% and Talisman of Soul Stealing damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Soul Ascetic) [1]
Soul Liberator [2]
For every 3 weapon refinements, increases Talisman of Four Bearing God damage by 4% and Talisman of Red Phoenix damage by 5%
When weapon grade is B or higher, increases Talisman of Four Bearing God damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Soul Ascetic) [1]
Soul Liberator [2]
Good Spell
increases Talisman of Four Bearing God damage by additional 15% and Talisman of Red Phoenix damage by additional 20%.
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[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
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Position : Upper
When an evil spirit is sealed, it will reside in the person's ear.
Wearing it will bring fear to those around you.
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Increase physical damage against all size enemies by 10%.
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Reduce damage taken from Human and Doram Player by 5%.
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Casting will not be interrupted.
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When learned Earth Shaker Lv.5, reduce Lion's Howl Fixed Casting Time by 100% and its cooldown by 9.5 seconds.
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When learned Lightning Ride Lv.5, ASPD + 15%.
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Set Bonus:
Ghostly Ears [1]
Devil's Hand
The Lion's Howl cooldown reduction effect of Devil's Hand will not be activated.
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Def : 2
Location : Middle
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Exorcism of Malicious Soul increased by 5%.
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For every 2 Refine Levels, MATK + 10.
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For every 3 Refine Levels, Damage of Exorcism of Malicious Soul additionally increased by 1%.
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Set Bonus:
Exorcism of Malicious Soul Shadow Armor
Exorcism of Malicious Soul Shadow Shoes
MATK + 2%, S.MATK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
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Set Bonus:
Exorcism of Malicious Soul Shadow Armor
Exorcism of Malicious Soul Shadow Shoes
Master Shadow Shield
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
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Location: Armor
Shoes that can be worn over regular footwear. They can be used alone, but their effect is limited.
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Malicious Soul damage +5%.
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For every 2 refine levels, MATK + 10.
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For every 3 refine levels, Damage of Malicious Soul additionally increased by 1%.
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Location: Shoes
Rental Item
A spiritual scarf granted by Freya. It appears very sturdy, but it will eventually disappear and return to Freya's realm, Folkvangr.
Flee +15, Reduce damage from Neutral property by 15%
Item Class: Robe Defense : 0
Rental Item
A spiritual scarf granted by Freya. It appears very sturdy, but it will eventually disappear and return to Freya's realm, Folkvangr.
Flee +15, Reduce damage from Neutral property by 15%
Item Class: Robe Defense : 0
Rental Item
A spiritual scarf granted by Freya. It appears very sturdy, but it will eventually disappear and return to Freya's realm, Folkvangr.
Flee +15, Reduce damage from Neutral property by 15%
Item Class: Robe Defense : 0
Rental Item
A spiritual scarf granted by Freya. It appears very sturdy, but it will eventually disappear and return to Freya's realm, Folkvangr.
Flee +15, Reduce damage from Neutral property by 15%
Item Class: Robe Defense : 0