
RENEWAL / ITEMS
Soul Liberator [2]
#550094Weapon
Soul_Liberator
Item stats
- ATK
- 70
- MATK
- 220
- Slots
- 2
- Weight
- 110
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 215+
- Jobs
- Soul Linker
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Soul Liberator description & effects
A one-handed staff with the ability to release souls.
Indestructible in battle.
MATK + 220.
MATK + 5%, SPL + 2.
Talisman of Four Bearing God damage +5%.
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When refine level 5 or more, Talisman of Four Bearing God damage +10%.
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When refine level 7 or more, All property magic damage +5%.
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When refine level 9 or more, Talisman of Four Bearing God damage +10% additional.
------------------------
When refine level 10 or more, Variable Casting Time -10%.
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When refine level 11 or more, Talisman of Four Bearing God damage +5% additional, Talisman of Red Phoenix damage +15%.
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[Bonus by Grade]
[Grade D] All property magic damage +10%.
[Grade C] Magic damage to all size enemies +10%.
[Grade B] Magic damage to all race enemies +10%.
[Grade A] Magic damage to all property enemies +10%.
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Type : One-handed Staff
Attack : 70
Weight : 110
Weapon Level : 5
Required Level : 215
Class : Soul Ascetic
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",5;
if (.@r>=5) {
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",10;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,5;
if (.@r>=9) {
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",10;
if (.@r>=10) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",15;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,10;
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",20;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",4*.@r;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",10;
}










