
RENEWAL / ITEMS
Saint Bringer [2]
#550088Weapon
Saint_Bringer
Item stats
- ATK
- 60
- MATK
- 220
- Slots
- 2
- Weight
- 100
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 215+
- Jobs
- Priest
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Saint Bringer description & effects
A staff for guides who lead on the path of sacred light.
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Cannot be destroyed.
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MATK + 220.
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MATK + 5%, SPL + 2.
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Increase Flamen damage by 5%.
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When refined to +5 or higher, increase Flamen damage by additional 10%.
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When refined to +7 or higher, increase Holy property magic damage by 5%.
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When refined to +9 or higher, increase Flamen damage by additional 10%.
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When refined to +10 or higher, reduce After Cast Delay by 10%.
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When refined to +11 or higher, increase Flamen damage by additional 5% and Arbitrium damage by 15%.
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[Grade Bonus]
[Grade D] Increase Holy property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
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Type : One-handed Staff
Attack : 60
Weight : 100
Weapon Level : 5
Required Level : 215
Class : Cardinal
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"CD_FRAMEN",5;
if (.@r>=5) {
bonus2 bSkillAtk,"CD_FRAMEN",10;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,5;
if (.@r>=9) {
bonus2 bSkillAtk,"CD_FRAMEN",10;
if (.@r>=10) {
bonus bDelayrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"CD_ARBITRIUM",15;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",15;
bonus2 bSkillAtk,"CD_FRAMEN",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Holy,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,10;
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"CD_ARBITRIUM",20;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",20;
bonus2 bSkillAtk,"CD_FRAMEN",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"CD_FRAMEN",4*.@r;
bonus2 bSkillAtk,"CD_ARBITRIUM",5*.@r;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"CD_FRAMEN",10;
}










