
RENEWAL / ITEMS
Darkness Foxtail Model [2]
#550115Weapon
Darkness_Foxtail_Model
Item stats
- ATK
- 150
- MATK
- 330
- Slots
- 2
- Weight
- 140
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 215+
- Jobs
- Spirit Handler
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Darkness Foxtail Model description & effects
A foxtail model grown in a place where dark power has taken root.
Indestructible in battle.
MATK + 330
MATK + 5%, SPL + 2.
Hyunrok Cannon damage +5%.
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When refine level 5 or more, Hyunrok Cannon damage +10%.
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When refine level 7 or more, All property magic damage +5%.
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When refine level 9 or more, Hyunrok Cannon damage +10% additional.
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When refine level 10 or more, Variable Casting Time -10%.
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When refine level 11 or more, Hyunrok Cannon damage +5% additional, Hyunrok Breeze damage +15%.
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[Bonus by Grade]
[Grade D] All property magic damage +10%.
[Grade C] Magic damage to all size enemies +10%.
[Grade B] Magic damage to all race enemies +10%.
[Grade A] Magic damage to all property enemies +10%.
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Type : One-handed Staff
Attack : 150
Weight : 140
Weapon Level : 5
Required Level : 215
Class : Spirit Handler
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",5;
if (.@r>=5) {
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",10;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,5;
if (.@r>=9) {
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",10;
if (.@r>=10) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",15;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,10;
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",20;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",5*.@r;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",10;
}










