
RENEWAL / ITEMS
Darkness Foxtail Model [2]
#550115Weapon
Darkness_Foxtail_Model
TypeWeapon
Weapon classOne-Handed Staff
Equipment positionWeapon
GenderBoth
Weight140
Buy price0 z
Sell price0 z
ATK150
MATK330
Slots2
Required level215
Weapon level5
Description
A foxtail model grown in a place where dark power has taken root.
Indestructible in battle.
MATK + 330
MATK + 5%, SPL + 2.
Hyunrok Cannon damage +5%.
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When refine level 5 or more, Hyunrok Cannon damage +10%.
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When refine level 7 or more, All property magic damage +5%.
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When refine level 9 or more, Hyunrok Cannon damage +10% additional.
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When refine level 10 or more, Variable Casting Time -10%.
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When refine level 11 or more, Hyunrok Cannon damage +5% additional, Hyunrok Breeze damage +15%.
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[Bonus by Grade]
[Grade D] All property magic damage +10%.
[Grade C] Magic damage to all size enemies +10%.
[Grade B] Magic damage to all race enemies +10%.
[Grade A] Magic damage to all property enemies +10%.
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Type : One-handed Staff
Attack : 150
Weight : 140
Weapon Level : 5
Required Level : 215
Class : Spirit Handler
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Weapon
- Jobs
- Spirit Handler
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",5;
if (.@r>=5) {
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",10;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,5;
if (.@r>=9) {
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",10;
if (.@r>=10) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",15;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,10;
}
}
}
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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