Game version
Crown of Good and Evil (Spirit Handler) artwork from Ragnarok Online
RENEWAL / ITEMS

Crown of Good and Evil (Spirit Handler) [1]

#400390Armor

GoodnEvil_Circlet_SH

TypeArmor
Equipment positionHeadgear (Top)
GenderBoth
Weight10
Buy price0 z
Sell price0 z
DEF10
Slots1
Required level215
Armor level2

Crown of Good and Evil (Spirit Handler) description & effects

Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical and magical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage, ghost and neutral property magical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces variable casting time by 5%, Cri + 5. ------------------------ When refined to +11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Darkness Foxtail Model [2] For every 3 weapon refinements, increases Hyunrok Cannon damage by 4% and Hyunrok Breeze damage by 5%, When weapon grade is B or higher, increases Hyunrok Cannon damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Darkness Foxtail Model [2] Evil Spell increases Hyunrok Cannon damage by additional 15% and Hyunrok Breeze damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Lightforce Foxtail Wand [2] For every 3 weapon refinements, increases Chulho Sonic Claw damage by 4% and Hogogong Strike damage by 5%, When weapon grade is B or higher, increases Chulho Sonic Claw damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Lightforce Foxtail Wand [2] Good Spell increases Chulho Sonic Claw damage by additional 15% and Hogogong Strike damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Type : Headgear Defense : 10 Position : Upper Weight : 10 Armor Level : 2 Required Level : 215 Class: Spirit Handler

Item details

Gender
Both
Equipment position
Headgear (Top)
Jobs
Spirit Handler
Yes
Classes
All
Yes
Refineable
Yes
Trade

Item effect script

.@g = getenchantgrade();
.@r = getrefine();
bonus2 bAddRace,RC_All,5*(.@r/3);
bonus2 bMagicAddRace,RC_All,5*(.@r/3);
bonus bLongAtkRate,7*(.@r/4);
bonus2 bMagicAtkEle,Ele_Ghost,7*(.@r/4);
bonus2 bMagicAtkEle,Ele_Neutral,7*(.@r/4);
if (.@r>=7) {
   bonus bRes,50;
   if (.@r>=9) {
      bonus bVariableCastrate,-5;
      bonus bCritical,5;
      if (.@r>=11) {
         bonus bFixedCast,-300;
         bonus bMatkRate,5;
         bonus bAtkRate,5;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMaxHPrate,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bPAtk,3;
      bonus bSMatk,3;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bSMatk,2;
         bonus bPow,2;
         bonus bSpl,2;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bMRes,50;
            bonus bRes,50;
            if (.@r>=12) {
               bonus bFixedCast,-200;
            }
         }
      }
   }
}
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8 directions · original animations

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Build an outfit with this item

Equipment sets

Set 1

Set effect

bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",20;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",15;

Set 2

Set effect

bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",20;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",15;

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",5*.@r;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
   bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",10;
}

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",4*.@r;
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
   bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",10;
}
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