
RENEWAL / ITEMS
Lightforce Foxtail Wand [2]
#550116Weapon
Lightforce_Foxtail_Wand
Item stats
- ATK
- 330
- Slots
- 2
- Weight
- 150
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 215+
- Jobs
- Spirit Handler
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Lightforce Foxtail Wand description & effects
A foxtail wand that radiates the power of light.
Indestructible in battle.
ATK + 5%, POW + 2.
Chulho Sonic Claw damage +5%.
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When refine level 5 or more, Chulho Sonic Claw damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, Chulho Sonic Claw damage +10% additional.
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When refine level 10 or more, CRI +10.
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When refine level 11 or more, Chulho Sonic Claw damage +5% additional, Hogogong Strike damage +15%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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Type : One-handed Staff
Attack : 330
Weight : 150
Weapon Level : 5
Required Level : 215
Class : Spirit Handler
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",5;
if (.@r>=5) {
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",10;
if (.@r>=7) {
bonus bLongAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",10;
if (.@r>=10) {
bonus bCritical,10;
if (.@r>=11) {
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",5;
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",15;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",20;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",4*.@r;
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",10;
}










