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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Power” in Renewal

Page 26 of 29
Varmundt Fire Rune Armor

Varmundt Fire Rune Armor [1]

#450200 · Armor · Armor
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Armor imprinted with Varmund's Fire rune magic. It is imprinted with power. ------------------------ POW +1 per 25 base Str of the user. ------------------------ When armor refined to +7 or higher, ATK +5%. When armor refined to +9 or higher, Increases critical damage by 10%. When armor refined to +11 or higher, Increases melee physical damage by 10%. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] POW +3, ATK +3%. [Grade B] Increases melee physical damage by 10%. [Grade A] Reduces after cast delay by 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Fire Rune Boots

Varmundt Fire Rune Boots [1]

#470109 · Armor · Footgear
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Boots imprinted with Varmund's Fire rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, ATK +5%. When refined to +9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds. When armor refined to +11 or higher, increases melee physical damage by 5%, reduces fixed casting time by additional 0.2 seconds. ------------------------ [Grade Bonus] [Grade D] ATK +2%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] ATK +2%, P.ATK +2. [Grade A] Reduces fixed casting time by additional 0.2 seconds. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Fire Rune Manteau

Varmundt Fire Rune Manteau [1]

#480146 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau imprinted with Varmund's Fire rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, reduces variable casting time by 10%. When refined to +9 or higher, increases critical damage by 10%. When armor refined to +11 or higher, ATK +5%. ------------------------ Set Bonus: Varmund Fire Rune Manteau[1] Varmund Fire Rune Boots[1] Varmund Fire Rune Armor[1] increases melee physical damage by 5%, reduces variable casting time by additional 5%. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] ATK +3%, P.ATK +2. [Grade B] Increases melee physical damage by 5%. [Grade A] Reduces after cast delay by 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Glade Rune Armor

Varmundt Glade Rune Armor [1]

#450201 · Armor · Armor
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Armor imprinted with Varmund's Grass rune magic. It is imprinted with power. ------------------------ STA +1 per 25 base Vit of the user. ------------------------ When armor refined to +7 or higher, MHP +5%. When armor refined to +9 or higher, Increases imcoming heal effectiveness by 10%. When armor refined to +11 or higher, Additional MaxHP +10%. ------------------------ [Grade Bonus] [Grade D] MHP +3%. [Grade C] STA +3, MHP +3%. [Grade B] Reduces after cast delay by 5%. [Grade A] Reduces after cast delay by additional 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Glade Rune Boots

Varmundt Glade Rune Boots [1]

#470108 · Armor · Footgear
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Boots imprinted with Varmund's Grass rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, MHP +10%. When refined to +9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds. When armor refined to +11 or higher, additional MaxHP +5%, reduces fixed casting time by additional 0.2 seconds. ------------------------ [Grade Bonus] [Grade D] MHP +2%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] MHP +2%, reduces variable casting time by additional 5%. [Grade A] Reduces fixed casting time by additional 0.2 seconds. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Glade Rune Manteau

Varmundt Glade Rune Manteau [1]

#480145 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau imprinted with Varmund's Grass rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, MHP +3%. When refined to +9 or higher, reduces variable casting time by 10%. When armor refined to +11 or higher, additional MaxHP +3%, ------------------------ Set Bonus: Varmund Grass Rune Manteau[1] Varmund Grass Rune Boots[1] Varmund Grass Rune Armor[1] MHP +10%, reduces physical damage taken from earth property enemies by 10%. ------------------------ [Grade Bonus] [Grade D] MHP +3%. [Grade C] MHP +3%,RES +2, Mres +2. [Grade B] Reduces after cast delay by 5%. [Grade A] Reduces after cast delay by additional 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Ice Rune Armor

Varmundt Ice Rune Armor [1]

#450203 · Armor · Armor
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Armor imprinted with Varmund's Ice rune magic. It is imprinted with power. ------------------------ CON +1 per 25 base Dex of the user. ------------------------ When armor refined to +7 or higher, ATK +5%. When armor refined to +9 or higher, Increases critical damage by 10%. When armor refined to +11 or higher, Increases long ranged physical damage by 10%. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] CON +3, ATK +3%. [Grade B] Increases long ranged physical damage by 10%. [Grade A] Reduces after cast delay by 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Ice Rune Boots

Varmundt Ice Rune Boots [1]

#470111 · Armor · Footgear
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Boots imprinted with Varmund's Ice rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, ATK +5%. When refined to +9 or higher, increases critical damage by 5%, reduces fixed casting time by 0.3 seconds. When armor refined to +11 or higher, increases long ranged physical damage by 5%, reduces fixed casting time by additional 0.2 seconds. ------------------------ [Grade Bonus] [Grade D] ATK +2%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] ATK +2%, P.ATK +2. [Grade A] C.Rate +1. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Ice Rune Manteau

Varmundt Ice Rune Manteau [1]

#480148 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau imprinted with Varmund's Ice rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, ATK +5%. When refined to +9 or higher, increases critical damage by 10%. When armor refined to +11 or higher, increases long ranged physical damage by 5%. ------------------------ Set Bonus: Varmund Ice Rune Manteau[1] Varmund Ice Rune Boots[1] Varmund Ice Rune Armor[1] increases long ranged physical damage by 5%, reduces variable casting time by 10%. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] ATK +3%, P.ATK +2. [Grade B] Increases long ranged physical damage by 5%. [Grade A] Reduces after cast delay by 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Soul Rune Ring

Varmundt Soul Rune Ring [1]

#490299 · Armor · Accessory
DEF
10
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A ring engraved with Varmundt's rune magic. The power of sharpshooter is engraved on it. ------------------------ Increase long-range physical damage by 10%. ------------------------ Reduce Variable Casting Time by 5%. ------------------------ ASPD + 5%. ------------------------ Def : 10
Full item details & effects
Varmundt Temple Rune Ring

Varmundt Temple Rune Ring [1]

#490301 · Armor · Accessory
DEF
10
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A ring engraved with Varmundt's rune magic. The power of great wizard is engraved on it. ------------------------ Increase all property magic damage by 10%. ------------------------ Reduce Variable Casting Time by 5%. ------------------------ ASPD + 5%. ------------------------ Def : 10
Full item details & effects
Varmundt Venom Rune Ring

Varmundt Venom Rune Ring [1]

#490300 · Armor · Accessory
DEF
10
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A ring engraved with Varmundt's rune magic. The power of great warrior is engraved on it. ------------------------ Increase melee physical damage by 10%. ------------------------ Reduce Variable Casting Time by 5%. ------------------------ ASPD + 5%. ------------------------ Def : 10
Full item details & effects
Vellum Guillotine

Vellum Guillotine

#1396 · Two-Handed Axe · Weapon (Two-Handed)
ATK
300
Weapon Lv.
4
Required Lv.
95
Slots
0
Weight
550
Buy value
20 z
Sell value
10 z
Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A two-handed axe that has been designed specifically for battles against players. Property: Neutral Stats during WoE, PvP Increases physical damage on Human Player and Doram Player race targets by 40%. Bypass 30% of hard defense of Human Player and Doram Player race targets when performing a physical attack. If upgrade level is +6 or higher, Increases the damage of Axe Boomerang and Power Swing by 80%. If upgrade level is +9 or higher, Increases physical damage on Human Player and Doram Player race targets by an additional 60%.
Full item details & effects
Venus Armor

Venus Armor [1]

#15365 · Armor · Armor
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
An armor modeled after one of the twelve legendary pantheon. You can feel Venus divine power coming from it. ------------------------ For every level of Heal learned, reduce long-range physical damage taken by 1%, MHP + 1%. ------------------------ For every 4 refine level, INT + 2, MDEF + 7. ------------------------ When refined to +12 or higher, Reduce Clearance and Silentium cooldown by 5 seconds. Reduce Crescent Elbow cooldown by 3 seconds. ------------------------ Set Bonus: Venus Feather Armor [1] Firelock Soldier Card Reduce damage taken from all race enemies (including Player) by 5%. ------------------------ Set Bonus: Venus Feather Armor [1] Lady Tanee Card ATK + 50. Increase physical and magic damage against Boss class enemies by 25%. ------------------------ Def : 0
Full item details & effects
Vermin Cloth

Vermin Cloth [1]

#15143 · Armor · Armor
DEF
30
Armor Lv.
1
Required Lv.
70
Slots
1
Weight
120
Buy value
10 z
Sell value
5 z
Ritualistic clothing that contains the power of nature. Property: Neutral Mdef + 5 Additional Mdef + 1 per upgrade level of the item. Reduces damage taken from Plant race enemies by 5%. Reduces damage taken from Plant race enemies by an additional 1% per upgrade level of the item.
Full item details & effects
Verus Core

Verus Core [1]

#28575 · Armor · Accessory
Armor Lv.
1
Required Lv.
80
Slots
1
Weight
50
Buy value
10 z
Sell value
5 z
A component from a robot. It has the power to increase concentration. Perfect Hit + 20% Aspd + 10% Increases physical damage on Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost and Undead property targets by 5%.
Full item details & effects
Vesper Core 02

Vesper Core 02 [1]

#28303 · Armor · Accessory
DEF
1
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
An object which seems to be part of the Vesper. Possesses a mysterious power that grants great strength to its owner. Required Jobs: Lord Knight Jobs, Master Smith Jobs, Assassin Cross Jobs, High Priest Jobs, High Wizard Jobs, Sniper Jobs, Paladin Jobs, Biochemist Jobs, Stalker Jobs, Champion Jobs, Scholar Jobs, Minstrel Jobs, Gypsy Jobs Str + 3 ATK + 10 Mdef + 3
Full item details & effects
Vesper Core 04

Vesper Core 04 [1]

#28305 · Armor · Accessory
DEF
1
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
An object which seems to be a part of the Vesper. Possesses a mysterious power that enables its owner to be more dexterous and accurate. Required Jobs: Lord Knight, Master Smith, Assassin Cross, High Priest, High Wizard, Sniper, Paladin, Biochemist, Stalker, Champion, Scholar, Minstrel, Gypsy, Rune Knight, Mechanic, Guillotine Cross, Arch Bishop, Warlock, Ranger, Royal Guard, Geneticist, Shadow Chaser, Sura, Sorcerer, Maestro, Wanderer DEX + 3 MDEF + 3 HIT + 10 Set Bonus Memory of Lovers Vesper Core 04 DEX + 8 HIT + 10
Full item details & effects
Veteran Axe

Veteran Axe [2]

#1384 · Two-Handed Axe · Weapon (Two-Handed)
ATK
250
Weapon Lv.
3
Required Lv.
80
Slots
2
Weight
300
Buy value
10,000 z
Sell value
5,000 z
An axe made out of the metal which the Ancient God of Blacksmiths gave to humans. If someone handy with metals uses this axe, it will show their incredible power. Property: Neutral ATK + 10, if Forge Axe is at maximum level. ATK + 10, if Forge Dagger is at maximum level. ATK + 10, if Forge Knuckle is at maximum level. ATK + 10, if Forge Mace is at maximum level. ATK + 10, if Forge Spear is at maximum level. ATK + 10, if Forge Knuckle is at maximum level. ATK + 10, if Forge Sword is at maximum level. ATK + 10, if Forge Two-Handed Sword is at maximum level. Adds a 5% chance of casting Level 3 Magnum Break on the target when using Hammerfall. This item is indestructible in battle.
Full item details & effects
Vicious Cloth

Vicious Cloth [1]

#15134 · Armor · Armor
DEF
30
Armor Lv.
1
Required Lv.
70
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
Apparel with power to defeat angels. It seems to have been used for some ceremony. Mdef + 5 Reduces damage taken from Angel race enemies by 5%. For every upgrade level of Vicious Cloth [1], Additional Mdef + 1 Reduces damage taken from Angel race enemies by an additional 1%.
Full item details & effects
Vivatus Fides Aiming Bow

Vivatus Fides Aiming Bow [2]

#700035 · Bow · Weapon (Two-Handed)
ATK
230
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A bow reborn with the power of true faith through a purification ritual. ------------------------ Increases Aimed Bolt damage by 10%. ATK + 18 per 3 refine rate. If refine rate is 7 or higher, increases Aimed Bolt damage by additional 20%. If refine rate is 9 or higher, reduces global cooldown by 10%. If refine rate is 11 or higher, increases Aimed Bolt damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%. [Grade C] Increases Aimed Bolt damage by additional 15%. [Grade B] ATK +7%. [Grade A] POW +1 and P.ATK +1 per 3 refine rate. ------------------------ ATK : 230 Weapon Lv : 5
Full item details & effects
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