RENEWAL / MONSTERS
Dark Hammer Kobold
DemihumanMediumPoison 2
Elemental damage received Poison 2 defense
- NeutralNeu
- 100%
- WaterWat
- 150%
- EarthEar
- 150%
- FireFir
- 150%
- WindWin
- 150%
- PoisonPoi
- 0%
- HolyHol
- 75%
- DarkDar
- 75%
- GhostGho
- 75%
- UndeadUnd
- 50%
- Level
- 142
- HP
- 181,340
- Base EXP
- 10,360
- Job EXP
- 13,398
Combat
- ATK
- 1,358–1,919
- MATK
- 283–362
- DEF
- 117
- MDEF
- 59
- 100% HIT
- 403
- 95% FLEE
- 382
Attributes
- STR
- 96
- AGI
- 61
- VIT
- 55
- INT
- 48
- DEX
- 95
- LUK
- 20
Dark Hammer Kobold drops
Your rates26.68%
0.13%
0.02%
0.5%
0.01%
3.5%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1528 ms
- Attack Motion
- 528 ms
- Damage Motion
- 360 ms
- Ai
- 13
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Dark Hammer Kobold
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Corridor of the Abyss - Warrior's WayTown & interior · gld2_prt | 35 | 5 s | Map-wide |
Guild Dungeon Underground F2Dungeon · gld_dun03_2 | 23 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Dark Hammer Kobold skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 22 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 9 |
| Poison Attribute AttackWeapon · 188 | 5 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.











