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RENEWAL / MONSTERS

Dark Hammer Kobold

#2285DemihumanMediumPoison 2

GLD_KOBOLD_2

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Dark Hammer Kobold

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You’re viewing Renewal.
No matching Pre-Renewal record.
Level142
HP181,340
Base EXP10,360
Job EXP13,398
Base ATK1,401
Base MATK133
DEF117
MDEF59

Combat details

AggressiveAssists allies
STR96
AGI61
VIT55
INT48
DEX95
LUK20
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
200 ms
Attack Delay
1528 ms
Attack Motion
528 ms
Damage Motion
360 ms
Ai
13
Class
Normal

Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.

Elemental damage received

Poison 2 defense
Neutral100%
Water150%
Earth150%
Fire150%
Wind150%
Poison0%
Holy75%
Dark75%
Ghost75%
Undead50%

Damage multiplier for each attacking element, before other modifiers. Negative values indicate absorption.

Item drops

Using your server rates

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

Where to find Dark Hammer Kobold

2 static spawns

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

4
SkillLevelChanceCast / delayState & targetCondition
EmotionNone · 197120%No added delay5 s recastidleself · cancelable: yesalways0 · 22
EmotionNone · 19712%No added delay5 s recastchaseself · cancelable: yesalways0 · 19
EmotionNone · 197120%No added delay5 s recastidleself · cancelable: yesalways0 · 9
Poison Attribute AttackWeapon · 18855%0.5 s5 s recastattacktarget · cancelable: noalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

Hunted in quests

1
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All data & sources

View on rAthena ↗

Renewal snapshot e985006171 · Imported 2026-09-08. About data coverage

Full database properties
Id
2285
Aegis Name
GLD_KOBOLD_2
Name
Dark Hammer Kobold
Japanese Name
Abysmal Kobold
Level
142
Hp
181340
Base Exp
10360
Job Exp
13398
Attack
1401
Attack2
133
Defense
117
Magic Defense
59
Str
96
Agi
61
Vit
55
Int
48
Dex
95
Luk
20
Attack Range
1
Skill Range
10
Chase Range
12
Size
Medium
Race
Demihuman
Element
Poison
Element Level
2
Walk Speed
200
Attack Delay
1528
Attack Motion
528
Client Attack Motion
240
Damage Motion
360
Ai
13
Drops
Item
Steel
Rate
50
Item
Cobold_Hair
Rate
2668
Item
Zargon
Rate
350
Item
Elunium
Rate
13
Item
Velum_Guillotine
Rate
1
Item
Sg_White_Potion_Box
Rate
2
Image Source
iRO/data.grf/data/sprite/몬스터/kobold_2.spr
Monster Poster Image
/static/assets/monsters/8bf48ab5e480c43d05e64568.webp
Monster Animation
actor
/static/preview/actors/119336ec3301ed758156b292.json.gz
actions
id
0
name
Idle
directions
0
1
2
3
4
5
6
7
id
1
name
Walk
directions
0
1
2
3
4
5
6
7
id
2
name
Attack
directions
0
1
2
3
4
5
6
7
id
3
name
Hit
directions
0
1
2
3
4
5
6
7
id
4
name
Death
directions
0
1
2
3
4
5
6
7
source
iRO/data.grf
idle direction
0
idle frames
12
idle delay
48.0
idle
/static/assets/monsters/bd2e60d2379cf34342d8b304.webp
animated
Yes
width
63
height
65
Full monster skill conditions and values

Emotion

Monster
2285
Info
Kobold@NPC_EMOTION
State
idle
Skill
197
Level
1
Rate
2000
Cast Time
0
Delay
5000
Cancelable
yes
Target
self
Condition
always
Condition Value
0
Value1
22
Value2
Value3
Value4
Value5
Emotion
Chat

Emotion

Monster
2285
Info
Kobold@NPC_EMOTION
State
chase
Skill
197
Level
1
Rate
200
Cast Time
0
Delay
5000
Cancelable
yes
Target
self
Condition
always
Condition Value
0
Value1
19
Value2
0x81
Value3
Value4
Value5
Emotion
Chat

Emotion

Monster
2285
Info
Kobold@NPC_EMOTION
State
idle
Skill
197
Level
1
Rate
2000
Cast Time
0
Delay
5000
Cancelable
yes
Target
self
Condition
always
Condition Value
0
Value1
9
Value2
0x308D
Value3
Value4
Value5
Emotion
Chat

Poison Attribute Attack

Monster
2285
Info
Kobold@NPC_POISONATTACK
State
attack
Skill
188
Level
5
Rate
500
Cast Time
500
Delay
5000
Cancelable
no
Target
target
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
6
Chat
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Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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