RENEWAL / MONSTERS
Alphoccio
#2226DemihumanMediumWind 3
Level142
HP256,202
SP1
Base EXP22,192
Job EXP26,824
Base ATK1,273
Base MATK3,076
DEF84
MDEF15
STR120
AGI97
VIT71
INT181
DEX81
LUK81
100% HIT439
95% FLEE368
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 180 ms
- Attack Delay
- 76 ms
- Attack Motion
- 864 ms
- Damage Motion
- 288 ms
- Ai
- 19
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Wind 3 defenseNeutral100%
Water70%
Earth200%
Fire100%
Wind0%
Poison125%
Holy100%
Dark100%
Ghost100%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Alphoccio CardCard · 4567 | 0.01% | 0.01% | Cannot be stolen |
Blood ThirstMiscellaneous · 6470 | 1.5% | 1.5% | |
Chills Of DeathMiscellaneous · 6471 | 0.01% | 0.01% | |
Geffenia Tomb of Water [1]Armor · 2161 | 0.1% | 0.1% | |
Green Whistle [1]Weapon · 1930 | 0.1% | 0.1% | |
OrideconMiscellaneous · 984 | 1% | 1% | |
Research ChartMiscellaneous · 7347 | 20% | 20% | |
Sinister Energy ParticleMiscellaneous · 25130 | 10% | 10% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Alphoccio
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Somatology Laboratory 4th BasementDungeon · lhz_dun04 | 42 | 5 s | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
21| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Agility UpNone · 350 | 5 | 100% | No added delay35 s recast | idleself · cancelable: yes | always0 |
| Agility UpNone · 350 | 5 | 20% | No added delay25 s recast | attackself · cancelable: yes | always0 |
Arrow ShowerWeapon · 47 | 10 | 20% | No added delay3 s recast | attacktarget · cancelable: yes | always0 |
Arrow VulcanWeapon · 394 | 10 | 100% | 0.5 s10 s recast | chasetarget · cancelable: no | always0 |
Arrow VulcanWeapon · 394 | 10 | 100% | 0.5 s10 s recast | attacktarget · cancelable: no | always0 |
| Defense disregard attackWeapon · 170 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Double StrafeWeapon · 46 | 10 | 20% | No added delay3 s recast | attacktarget · cancelable: yes | always0 |
Frost NovaMagic · 88 | 10 | 50% | No added delay10 s recast | chaseself · cancelable: yes | always0 |
Frost NovaMagic · 88 | 10 | 50% | No added delay10 s recast | attackself · cancelable: yes | always0 |
Melody StrikeWeapon · 316 | 5 | 100% | No added delay10 s recast | chasetarget · cancelable: no | always0 |
Melody StrikeWeapon · 316 | 5 | 100% | No added delay10 s recast | attacktarget · cancelable: no | always0 |
| Power UpNone · 349 | 5 | 20% | No added delay1.67 min recast | attackself · cancelable: yes | always0 |
| Pulse StrikeWeapon · 661 | 5 | 20% | No added delay5 s recast | attackself · cancelable: no | always0 |
| Slow CastNone · 672 | 5 | 100% | No added delay30 s recast | chaseself · cancelable: yes | always0 |
| Slow CastNone · 672 | 5 | 100% | No added delay30 s recast | attackself · cancelable: yes | always0 |
| Stun AttackWeapon · 179 | 5 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Tarot Card of FateMisc · 489 | 5 | 100% | No added delay5 s recast | chasetarget · cancelable: no | always0 |
Tarot Card of FateMisc · 489 | 5 | 100% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
TeleportMagic · 26 | 1 | 50% | No added delay5 s recast | walkself · cancelable: yes | rudeattacked |
| Wind Attribute AttackWeapon · 187 | 5 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















