RENEWAL / MONSTERS
Dark Kobold Archer
#2287DemihumanSmallFire 1
Level142
HP180,530
SP1
Base EXP10,570
Job EXP13,332
Base ATK1,504
Base MATK121
DEF84
MDEF5
STR99
AGI39
VIT48
INT30
DEX124
LUK25
100% HIT381
95% FLEE411
Combat details
- Attack Range
- 9 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1008 ms
- Attack Motion
- 1008 ms
- Damage Motion
- 384 ms
- Ai
- 5
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Fire 1 defenseNeutral100%
Water150%
Earth90%
Fire25%
Wind100%
Poison150%
Holy100%
Dark100%
Ghost100%
Undead90%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Blue HairMiscellaneous · 1034 | 24.25% | 24.25% | |
Puppy HeadbandArmor · 5118 | 0.25% | 0.25% | |
Rough OrideconMiscellaneous · 756 | 0.4% | 0.4% | |
Siege Violet Potion BoxConsumable · 12676 | 0.05% | 0.05% | |
SteelMiscellaneous · 999 | 0.3% | 0.3% | |
Vellum CrossBowWeapon · 18114 | 0.05% | 0.05% | |
ZargonMiscellaneous · 912 | 1.25% | 1.25% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Dark Kobold Archer
2 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Corridor of the Abyss - Warrior's WayTown & interior · gld2_prt | 35 | 5 s | Map-wide | Source ↗ |
Guild Dungeon Underground F2Dungeon · gld_dun03_2 | 23 | 5 s | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Double StrafeWeapon · 46 | 3 | 5% | 1 s5 s recast | attacktarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 20 |
| Fire Attribute AttackWeapon · 186 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.









