RENEWAL / MONSTERS
Dark Mace Kobold
#2286DemihumanMediumFire 2
Level141
HP182,830
SP1
Base EXP10,120
Job EXP13,596
Base ATK1,301
Base MATK134
DEF109
MDEF48
STR103
AGI64
VIT59
INT42
DEX80
LUK20
100% HIT405
95% FLEE366
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 1228 ms
- Attack Motion
- 528 ms
- Damage Motion
- 360 ms
- Ai
- 13
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Fire 2 defenseNeutral100%
Water175%
Earth80%
Fire0%
Wind100%
Poison150%
Holy100%
Dark100%
Ghost100%
Undead80%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Blue HairMiscellaneous · 1034 | 26.68% | 26.68% | |
EluniumMiscellaneous · 985 | 0.13% | 0.13% | |
Siege White Potion BoxConsumable · 12679 | 0.02% | 0.02% | |
SteelMiscellaneous · 999 | 0.5% | 0.5% | |
Vellum SpearWeapon · 1436 | 0.01% | 0.01% | |
ZargonMiscellaneous · 912 | 3.5% | 3.5% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Dark Mace Kobold
2 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Corridor of the Abyss - Warrior's WayTown & interior · gld2_prt | 35 | 5 s | Map-wide | Source ↗ |
Guild Dungeon Underground F2Dungeon · gld_dun03_2 | 23 | 5 s | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 22 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 9 |
| Fire Attribute AttackWeapon · 186 | 5 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.







