RENEWAL / MONSTERS
Dark Mace Kobold
DemihumanMediumFire 2
Elemental damage received Fire 2 defense
- NeutralNeu
- 100%
- WaterWat
- 175%
- EarthEar
- 80%
- FireFir
- 0%
- WindWin
- 100%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 80%
- Level
- 141
- HP
- 182,830
- Base EXP
- 10,120
- Job EXP
- 13,596
Combat
- ATK
- 1,284–1,805
- MATK
- 276–357
- DEF
- 109
- MDEF
- 48
- 100% HIT
- 405
- 95% FLEE
- 366
Attributes
- STR
- 103
- AGI
- 64
- VIT
- 59
- INT
- 42
- DEX
- 80
- LUK
- 20
Dark Mace Kobold drops
Your rates26.68%
0.13%
0.02%
0.5%
0.01%
3.5%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 1228 ms
- Attack Motion
- 528 ms
- Damage Motion
- 360 ms
- Ai
- 13
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Dark Mace Kobold
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Corridor of the Abyss - Warrior's WayTown & interior · gld2_prt | 35 | 5 s | Map-wide |
Guild Dungeon Underground F2Dungeon · gld_dun03_2 | 23 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Dark Mace Kobold skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 22 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 9 |
| Fire Attribute AttackWeapon · 186 | 5 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.












