A hat which is decorated with minerals from an unknown world that has magical power in it.
Int +1, Dex +1, Mdef +5.
When pure Dex is 120, MATK +10, reduces Variable Casting Time 2%.
Cannot be traded.
All Stats + 1. MDEF+ 5. Increase SP recovery by 20%.
MATK + 1% per 1 refine level.
MaxHP, MaxSP +1% per 2 refine levels.
Increase damage of Soul Expansion by 15% per 2 refine levels.
Reduce cooldown of Crimson Rock by 1sec.
Reduce cooldown of Crimson Rock by 0.1 depending on its refine level.
Location : Upper Weight : 10
A hat made by a witch who likes cute things. It seems that the soul of life dwells in the production process.
Reduce after cast delay by 10%.
Increase physical damage to all enemies by 10%
Reduce cooldown of Hiss by 9 sec per 1 skill level.
When Power of Flock Lv. 5 is learned, stones enemies in 17x17 cell.
Increase physical and magic damage by 5% to all property type monsters per 1 skill level of Spirit of Savage that player has learned.
When Spirit Of Life Lv. 1 is learned, adds Occult Impaction penetration effect.
Reduce after cast delay by 2% per 1 refine rate.
When refined to +7 or higher, increase physical damage to all monsters by additional 10%,
Increase damage of Scratch and Bite by 2% per 1 Base level.
When refined to +9 or higher, increase physical damage to all monsters by additional 15%,
Increase damage of Scratch and Bite by additional 2% per 1 Base level.
Location : Upper Weight : 50
The complete travel log of the Mage who explored the Tomb of Honor area.
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MATK + 100, MATK + 10%.
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Reduce After Cast Delay by 10%.
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Increase magic damage against all size enemies by 10%.
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Increase Comet and Varetyr Spear damage by 30%.
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When equipped by Warlock classes,
reduce Fixed Casting Time by 1 second.
Reduce Comet cooldown by 20 seconds.
Ignore magic defense of all race enemies (except player) by 50%.
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When equipped by Sorcerer classes,
enable to use Lv.5 Mystical Amplification.
Reduce Varetyr Spear cooldown by 4 seconds.
Ignore magic defense of all race enemies (except player) by 50%.
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Set Bonus:
Document Mage [1]
Old Magic Stone Hat [1]
Reduce After Cast Delay by 15%.
For every 2 refine level of Headgear,
increase magic damage against all race enemies by 4%,
increase Comet damage by 12%.
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Set Bonus:
Document Mage [1]
Old Wind Whisper [1]
Reduce After Cast Delay by 15%.
For every 2 refine level of Headgear,
increase magic damage against all race enemies by 4%,
increase Varetyr Spear damage by 15%.
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Def : 7
A powerful cloak made from the strong thoughts of forgotten people.
For every 2 refine level, MHP+ 1%, MSP +1%, MDEF +1. reduce after cast delay -1%.
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Set Bonus: Old Rune Circlet
For every 2 refine level Great Fallen Manteau, increases Wind Cutter damage by 20%.
When refine level of Great Fallen Manteau is 12 or higher,
When performing skill Death Bound, reflected melee physical attack received by 10% for 10 seconds.
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Set Bonus: Old Casket of Protection
For every 2 refine level Great Fallen Manteau, increases Exceed Break damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldown of skill King's Grace by 15 seconds.
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Set Bonus: Old Mitra
For every 2 refine level Great Fallen Manteau, reduce damage taken from longe-ranged attack by 1%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces damage taken from all race monsters by 15%.
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Set Bonus: Old Blazing Soul
For every 2 refine level Great Fallen Manteau, reduce damage taken from longe-ranged attack by 2%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Magic Stone Hat
For every 2 refine level Great Fallen Manteau, increase magical damage against all size enemies by 1%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Intensification by 30 seconds.
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Set Bonus: Old Wind Whisper
For every 2 refine level Great Fallen Manteau, increase magical damage against all size enemies by 1%.
When refine level of Great Fallen Manteau is 12 or higher, MATK +30.
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Set Bonus: Old Bone Circlet
For every 2 refine level Great Fallen Manteau, increases critical damage by 3%.
When refine level of Great Fallen Manteau is 12 or higher, ignore defense of all race monsters (except player) by 25%.
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Set Bonus: Old Shadow Handicraft
For every 2 refine level Great Fallen Manteau, Flee +5.
When refine level of Great Fallen Manteau is 12 or higher,
reduces damage taken from all race monsters by 15%.
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Set Bonus: Old Driver Band (Red)
For every 2 refine level Great Fallen Manteau, increases Axe Boomerang damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Driver Band (Yellow)
For every 2 refine level Great Fallen Manteau, increases Vulcan Arm and Pile Bunker damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Suicidal Destruction by 30 seconds.
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Set Bonus: Old Midas Whisper
For every 2 refine level Great Fallen Manteau, increases long-ranged attack by 2%, increases Hell Plant damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Camouflage Bunny Hood
For every 2 refine level Great Fallen Manteau, increases long-ranged attack by 2%, increases Arrow Storm damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Arrow Storm by 0.5 seconds.
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Set Bonus: Old Maestro Song's Hat
For every 2 refine level Great Fallen Manteau, increases Metallic Sound damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduce cooldown of skill Metallic Sound by 1 second.
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Set Bonus: Old Dying Swan
For every 2 refine level Great Fallen Manteau, increases Metallic Sound damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduce cooldown of skill Metallic Sound by 1 second.
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Def : 10
A ring with ominous power. It seems that the spirit of the master is resonating with the power nearby.
Mdef + 10
Reduces damage taken from Human Player race enemies by 3%.
Set Bonus
Old Detachments Ring
Old Wind Whisper [1]
Enables Level 3 Trample.
Set Bonus
Old Detachments Ring
Old Shadow Handicraft [1]
Increases the damage of Triangle Shot by 70%.
Set Bonus
Old Detachments Ring
Old Casket of Protection [1]
Increases the damage of Cannon Spear by 70%.
Set Bonus
Old Detachments Ring
Old Driver Band (Red) [1] or Old Driver Band (Yellow) [1]
Increases the damage of Flame Launcher and Ice Launcher by 70%.
Set Bonus
Old Detachments Ring
Old Dying Swan [1]
Immune to Stun.
Set Bonus
Old Detachments Ring
Old Blazing Soul [1]
Increases the damage of Lightning Ride by 70%.
Set Bonus
Old Detachments Ring
Old Bone Circlet [1]
Buffs the user for 10 second when using Counter Slash; Str + 200.
Set Bonus
Old Detachments Ring
Old Magic Stone Hat [1]
MATK + 100
Reduces the cooldown of Crimson Rock by 0.5 seconds.
Set Bonus
Old Detachments Ring
Old Midas Whisper [1]
Reduces the variable casting time of Mandragora Howl by 100%.
Set Bonus
Old Detachments Ring
Old Mitra [1]
Max HP + 50%
Set Bonus
Old Detachments Ring
Old Maestro Song's Hat [1]
Immune to Frozen.
Set Bonus
Old Detachments Ring
Old Camouflage Bunny Hood [1]
Crit + 70
Increases critical damage on targets by 70%.
Set Bonus
Old Detachments Ring
Old Rune Circlet [1]
Reduces the fixed casting time of Storm Blast by 100%.
Reduces variable casting by 10%.
For every 2 levels of Safety Wall,
Ignores magic defense of all monsters (except Player) by 10%.
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Set Bonus
Old Magic Stone Hat
Record of Mage
Reduces fix casting time by 0.3 seconds.
Increases Neutral element magic damage by 15%.
Increases Comet damage by 30%.
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Set Bonus
Old Wind Whisper
Record of Mage
when performing a magic attack, has a 5% chance to use the skill Lv.5 Mystical Amplification.
Increases Psychic Wave damage by 30%.
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Reduce Variable Casting Time by 10%.
Increase magic damage against all size enemies by 6%.
Increase Comet and Psychic Wave damage by 30%.
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Set Bonus:
Record of Mage vol.2 [1]
Old Magic Stone Hat [1]
For every refine level of helmet, increase Fire and Neutral property magic damage by 2%.
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Set Bonus:
Record of Mage vol.2 [1]
Old Wind Whisper [1]
For every refine level of helmet, increase Wind and Neutral property magic damage by 2%.
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Set Bonus:
Record of Mage vol.2 [1]
Record of Mage [1]
Ignores 50% of magic defense of monsters of all races (excluding players).
When equipped by Warlock class:
Reduce Fixed Casting Time by 0.7 seconds.
When equipped by Warlock class below level 170:
Reduces the cooldown of Crimson Rock by 4 seconds.
When equipped by Warlock class above level 170:
Reduces the cooldown of Crimson Rock by 1 second.
Increase damage of Crimson Rock by 30%.
When equipped by Sorcerer class:
INT + 30
When equipped by Sorcerer class below level 170:
Reduces cooldown of Varetyr Spear by 4 seconds.
When equipped by Sorcerer class above level 170:
Reduces cooldown of Varetyr Spear by 1 second.
Increase damage of Varetyr Spear by 30%.
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Set Bonus:
Record of Mage vol.2 [1]
Record of Mage [1]
Old Magic Stone Hat [1]
For every 3 refine level of helmet:
Increases magic damage against enemies of all races by 3%.
Increase Comet damage by 10%.
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Set Bonus:
Record of Mage vol.2 [1]
Record of Mage [1]
Old Wind Whisper [1]
For every 3 refine level of helmet:
Increases magic damage against enemies of all races by 3%.
Increases damage of Psychic Wave by 10%.
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Def : 0