MATK + 60.
------------------------
Increases all property magic damage by 12%.
------------------------
When refined to +7, ASPD + 12%.
------------------------
When refined to +9, reduces Variable Casting Time and After Cast Delay by 12%.
------------------------
[Weapon Grade Bonus]
[Grade D] MATK + 4%, MATK + 60.
[Grade C] For every 4 refine level, S.MATK +3.
[Grade B] For every 3 refine level, SPL +1, CON +1.
[Grade A] Increases magic damage against all property enemies by 16%. When refined to +11, increases magic damage against all size enemies by 16%.
ATK + 60.
------------------------
Increases melee and long-ranged physical damage by 12%.
------------------------
When refined to +7, ASPD + 12%.
------------------------
When refined to +9, reduces Variable Casting Time and After Cast Delay by 12%.
------------------------
[Weapon Grade Bonus]
[Grade D] ATK + 4%, ATK + 60.
[Grade C] For every 4 refine level, P.ATK +3.
[Grade B] For every 3 refine level, POW +1, CON +1.
[Grade A] Increases physical damage against all property enemies by 16%. When refined to +11, increases physical damage against all size enemies by 16%.
Baby Leopard Card.
Luk +3.
If worn by Merchant Class
characters, their armors
cannot be damaged.
Merchant Card Set
Zipper Bear Card
Baby Leopard Card
Raggler Card
Myst Case Card
Heirozoist Card
Luk +10
+20% Mammonite Damage
+ 2 SP per attack.
Merchant Class Bonus:
20% chance of reflecting
Magic spells.
A chance of gaining
'Old Purple Box' each time
a monster is killed.
Alchemist Card Set
Zipper Bear Card
Baby Leopard Card
Raggler Card
Muka Card
Holden Card
Str +4
+20% Mammonite Damage
+1 SP per attack.
+7% Max HP/SP
Alchemist Class Bonus:
A chance of auto casting
level 1 Adrenaline Rush
when attacking physically.
A low chance of obtaining
Glistening Coat and/or
Stem when defeating
monsters.
Reduces Variable Cast Time by 1%.
------------------------
When refined to 7, Reduces Variable Cast Time by 1%.
When refined to 9, Reduces Variable Cast Time by 2%.
------------------------
Set Bonus
Caster Shadow Weapon
Caster Shadow Earring
Caster Shadow Pendant
Can cast spells without being interrupted,
Increases Variable Cast Time by 40%.
Every refine level of set, Reduces Variable Cast Time by 1%.
------------------------
Location : Weapon
Set Bonus:
Evil Spell
Evil Vigor (Arch Mage)
increases Soul Vulcan Strike damage by 20%,
increases Mystery Illusion damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Dragon Knight)
increases Hack and Slash damage by 20%,
increases Storm Slash damage by 40%,
increases physical damage against all property enemies by 20%,
CRI +5.
Set Bonus:
Evil Spell
Evil Vigor (Elemental Master)
increases Venom Swamp damage by 20%,
increases Conflagration damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Hyper Novice)
increases Napalm Vulcan Strike damage by 20%,
increases Ground Gravitation damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Inquisitor)
increases Explosion Blaster damage by 20%,
increases Oleum Sanctum damage by 40%,
increases physical damage against all property enemies by 20%,
CRI +5.
Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Rifle) [1]
increases Hasty Fire in the Hole damage by 20%,
increases Grenades Dropping damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
------------------------
Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Shotgun) [1]
increases Wild Fire damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
------------------------
Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
increases The Vigilante at Night damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
------------------------
Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Revolver) [1]
increases Only One Bullet damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
------------------------
Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
increases Spiral Shooting damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Shinkiro & Shiranui)
increases Darkening Cannon damage by 20%,
increases Red Flame Cannon damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Sky Emperor)
increases Midnight Kick damage by 20%,
increases Dawn Break damage by 40%,
increases physical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Soul Ascetic)
increases Exorcism of Malicious Soul damage by 20%,
increases Talisman of Soul Stealing damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Spirit Handler)
increases Hyunrok Cannon damage by 20%,
increases Hyunrok Breeze damage by 40%,
increases magic damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Troubadour & Trouvere)
increases Metallic Fury damage by 20%,
increases Sound Blend damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Windhawk)
increases Flame Trap and Solid Trap damage by 20%,
increases Swift Trap and Deep Blind Trap damage by 40%,
increases physical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Increases Dragonic Breath damage by 10%.
------------------------
For every 4 refine levels, increases Dragonic Breath damage by additional 5%.
------------------------
When refined to +9, increases Dragonic Breath damage by additional 10%.
Increases Explosive Powder damage by 10%.
------------------------
For every 4 refine levels, increases Explosive Powder damage by additional 5%.
------------------------
When refined to +9, increases Explosive Powder damage by additional 10%.
MATK + 45.
------------------------
Increases all property magic damage by 9%.
------------------------
When refined to +7, ASPD + 9%.
------------------------
When refined to +9, reduces Variable Casting Time and After Cast Delay by 9%.
------------------------
[Weapon Grade Bonus]
[Grade D] MATK + 3%, MATK + 45.
[Grade C] For every 5 refine level, S.MATK +3.
[Grade B] For every 4 refine level, SPL +1, CON +1.
[Grade A] Increases magic damage against all property enemies by 14%. When refined to +11, increases magic damage against all size enemies by 14%.
MATK + 75.
------------------------
Increases all property magic damage by 15%.
------------------------
When refined to +7, ASPD + 15%.
------------------------
When refined to +9, reduces Variable Casting Time and After Cast Delay by 15%.
------------------------
[Weapon Grade Bonus]
[Grade D] MATK + 5%, MATK + 75.
[Grade C] For every 3 refine level, S.MATK +4.
[Grade B] For every 2 refine level, SPL +1, CON +1.
[Grade A] Increases magic damage against all property enemies by 18%. When refined to +11, increases magic damage against all size enemies by 18%.
Increases Mayhemic Thorns damage by 10%.
------------------------
For every 4 refine levels, increases Mayhemic Thorns damage by additional 5%.
------------------------
When refined to +9, increases Mayhemic Thorns damage by additional 10%.
Increases Mighty Smash damage by 10%.
------------------------
For every 4 refine levels, increases Mighty Smash damage by additional 5%.
------------------------
When refined to +9, increases Mighty Smash damage by additional 10%.
ATK + 45.
------------------------
Increases melee and long-ranged physical damage by 9%.
------------------------
When refined to +7, ASPD + 9%.
------------------------
When refined to +9, reduces Variable Casting Time and After Cast Delay by 9%.
------------------------
[Weapon Grade Bonus]
[Grade D] ATK + 3%, ATK + 45.
[Grade C] For every 5 refine level, P.ATK +3.
[Grade B] For every 4 refine level, POW +1, CON +1.
[Grade A] Increases physical damage against all property enemies by 14%. When refined to +11, increases physical damage against all size enemies by 14%.