Increases SP consumption of skills by 10%.
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For every 3 refine levels, increases magic damage of all properties by 4%.
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Set Bonus:
Meyer Lugenburg Card
Kronecker G. Heine Card
MATK +3%.
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Location: Armor
Compounds On: Shoes
Max SP + 10%.
Increases the damage of Frost Diver by 5%.
Set Bonus
Loli Ruri Card
Parasite Card
Miyabi Doll Card
Evil Nymph
Harpy Card
Bloody Butterfly Card
Max HP + 500
Def + 5
Mdef + 5
Increases the damage of
Cold Bolt,
Fire Bolt, and
Lightning Bolt by 10%.
Mage Bonus
MATK + 3%
Reduces the variable casting time of skills by 15%.
Set Bonus
Yellow Novus Card
Evil Nymph Card
Miyabi Doll Card
Bloody Butterfly Card
Harpy Card
Int + 3
Increases the damage of Thunder Storm and Heaven's Drive by 10%.
Sage Bonus
Adds a 20% chance to reflect magical attacks that do not target the ground back to the attacker.
Reduces the variable casting time of skills by 20%.
Adds a chance of gaining Red Gemstone or Yellow Gemstone when a monster is killed.
A modification module that can be used on Illusion armor.
Adds the Modification Orb (MATK) effect.
[Enchantment Effect]
MATK +5%
If upgrade level is +7 or higher,
Additional MATK +25
If upgrade level is +9 or higher,
Additional MATK +25
[Applicable Equipment]
Illusion Armor Type A
Illusion Armor Type B
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Overpower) effect.
[Enchantment Effect]
Physical attacks create a chance of casting Boiling Fighting Spirit for 10 seconds.
[Boiling Fighting Spirit]
STR +50, ATK +15%, and MATK - 15% for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Spell Buster) effect.
[Enchantment Effect]
Magic attacks create a chance of casting Mana Storm for 10 seconds.
[Mana Storm]
INT +50, MATK +15%, and ATK - 15% for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
A modification module that can be used on Illusion armor.
Adds the Spell 5 effect.
[Enchantment Effect]
MATK +18
Reduces the Variable Casting Time of Skills by -10%
[Applicable Equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle Chip R
Illusion Battle Chip
Compounds On: Headgear
MATK + 2%
Additional MATK + 1% per 2 upgrade levels of the compounded item.
Max HP - 1% per 2 upgrade levels of the compounded item.
MATK + 15.
Increases magical damage against medium and large size enemies by 20%.
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Set Bonus
Mutating White Knight Card
Mutating Khalitzburg Card
Reduces physical and magical damage taken from medium and large size enemies by 5%.
Increases magical damage against medium and large size enemies by 5%.
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Location: Weapon
[Halloween 2024 Event Cupet]
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A mutated soul of a white knight sealed within an egg by Spiritualist Maya.
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It can be hatched by using a Pet Incubator.
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When intimacy is Cordial, ATK + 1%, MATK + 1%.
When intimacy is Loyal, ATK + 2%, MATK + 2%.
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A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Ninja Classes.
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ATK & MATK +3%
[Kunai Explosion] Reduces skill cooldown time by 2 seconds.
[Ninja Mastery] Add MATK +3 by the skill level
Refine +7, add ATK & MATK +3%
Refine +9, add ATK & MATK +4%
Location : Weapon Weight : 0
Powerful stone that unleashes power.
Enchants the following options to the upper slot.
ATK + 2, MATK + 2 per 1 skill level of Ninja Mastery user learned.
[Aver De Dosh]
MATK +5%.
If refine rate is 7 or higher, increases magical damage against brute race monsters by 10%.
If refine rate is 9 or higher, increases magical damage against brute race monsters by additional 7%.
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Compounds On: Shield
Def + 1
Reduces damage taken from Neutral property attacks by 5%.
Set Bonus
Loli Ruri Card
Parasite Card
Miyabi Doll Card
Evil Nymph
Harpy Card
Bloody Butterfly Card
Max HP + 500
Def + 5
Mdef + 5
Increases the damage of
Cold Bolt,
Fire Bolt, and
Lightning Bolt by 10%.
Mage Bonus
MATK + 3%
Reduces the variable casting time of skills by 15%.
ATK + 5
MATK + 5
If compounded to a Spear type weapon and compounded item upgrade level is +10 or higher, gain an additional ATK + 20 and MATK + 20.
If compounded to a Spear type weapon and compounded item upgrade level is +14 or higher, gain an additional ATK + 20 and MATK + 20.
Available from March 9 - April 3
Randomly Gives one of the 3 Marching hats.
The Box is not tradable, but the hats inside may be traded and vended normally.
Box Weight : 1
Parade Hat Description:
A hat by those leading the way to celebrations.
Mdef +2,
Increases tolerance to Stun by 10%.
When being physically attacked, has a chance of auto-casting Lv 5 Angelus or Lv 1 Assumptio on onself.
If the user is an Acolyte, Priest , High Priest or Arch Bishop class, will auto-cast Lv 1 Lex Aeterna when using Heal Skill on an enemy.
This item can be traded, stored, and put into a cart
Location : Upper
Holy Marching Hat Description:
A marching hat with holy angel wings affixed to the sides made famous by a righteous Rune Midgardian band.
Int +1, Dex +1, Mdef +5.
If refined to +7 or higher, increases Heal effectieness by 5%.
If refined to +9 or higher, MATK +5 and increases Heal effectiveness by 5%.
Location: Upper
Evil Marcher Hat Description:
A dark marching hat worn by members of an undead band from Niffleheim.
Str +2. Attack +2% to all monsters.
If refined to +7 or higher, Critical +10%.
If refined to +9 or higher, the Attack and ranged attack damage increases by 5%.
Location: Upper
A stone containing the power of Pisces Constellation that can be inserted in an empty slot of shoes.
Has to be mounted in the Angel Poring Shoes to fully demonstrate its power.
INT +1.
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When equpped together with Angel Poring Shoes,
MaxHP +5%, MaxSP +5%.
When Refined to 7, MATK +2%
When Refined to 9, additional MATK +3%
When Refined to 12, After Cast Delay decreased by 5%
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'After Cast Delay decreased by 5%
Warning: this item is excluded from all destruction protection given by Card items, Card separation etc.'