ATK + 30
Increases the damage of Anti-Material Blast by 30%.
Increases the damage of God's Hammer by 30%.
If compounded item upgrade level is +10 or higher, increases the damage of Anti-Material Blast and God's Hammer by an additional 30%.
Compounds On: Armor
ATK + 7%
Additional ATK + 7%, if the user's base Agi is 110 or higher.
Adds a chance of casting Level 5 Occult Impaction on the attacker when receiving a physical attack.
ATK + 20.
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Increase physical damage against small and large size monsters by 25%.
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Set Bonus:
Chaotic Ghostring Card
Ghostring Card
ATK + 10%.
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Stone that awakens Minstrel/Gypsy's potential.
Equip the stone to the upper positioned costume item.
ATK+ 2 for each level of Dance Lessons or Music Lessons user learned.
[Aver De Dosh]
Varmund's concentration essence.
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CON +1.
ATK +3 and P.ATK +1 per 20 base CON of the user.
If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CON.
If the enchanted equipment is grade C, additional P.ATK +1 per 20 base CON.
If the enchanted equipment is grade B, additional P.ATK +1 per 20 base CON.
If the enchanted equipment is grade A, additional P.ATK +1 per 20 base CON.
Varmund's concentration essence.
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CON +2.
ATK +4 and P.ATK +2 per 20 base CON of the user.
If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CON.
If the enchanted equipment is grade C, additional P.ATK +1 per 20 base CON.
If the enchanted equipment is grade B, additional P.ATK +1 per 20 base CON.
If the enchanted equipment is grade A, additional P.ATK +2 per 20 base CON.
Varmund's concentration essence.
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CON +3.
ATK +5 and P.ATK +3 per 20 base CON of the user.
If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CON.
If the enchanted equipment is grade C, additional P.ATK +2 per 20 base CON.
If the enchanted equipment is grade B, additional P.ATK +2 per 20 base CON.
If the enchanted equipment is grade A, additional P.ATK +2 per 20 base CON.
Freshly blended watermelon juice made from the sweetest fruit of the season, cool and thirst-quenching!
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Increases ATK and MATK by 15% for 15 minutes.
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Item will be removed when the event ends.
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An egg containing the Cute Pet Copo. You can awaken the sleeping monster using a [Pet Incubator].
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When Intimacy is Cordial, ATK +1%, MATK +1%.
When Intimacy is Loyal, ATK +2%, MATK +2%.
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MHP + 500, MSP + 50
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Increase damage taken from angel race monsters by 50%.
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When equipped with Orc Baby Card, reduces damage taken from neutral property by 5%, FLEE + 5.
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When equipped with Baby Desert Wolf Card, INT + 3, MSP + 100, MATK + 5%.
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When equipped with Familiar Card, ATK + 15, increase physical damage against shadow property enemies by 20%.
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When equipped with Orc Warrior Card, reduce damage taken from Demi Human and Human Player race by 15%.
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When equipped with Desert Wolf Card, increase physical damage against medium and large enemies by 15%.
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When equipped with Phen Card, reduces variable casting time by 25%.
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When equipped with Orc Zombie Card, HIT + 15, FLEE + 15, Critical Damage + 15%.
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When equipped with Verit Card, MHP + 4%, MSP + 4%.
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When equipped with Megalodon Card, DEF + 100.
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Compounds On: Weapon
ATK + 20
Adds a chance of inflicting Curse, Sleep, and Stone on any target within 5-5 cells of the user when performing a short-ranged attack.
A box that contains enchantment stones for costume equipment.
Opening this will give you one of the following enchantment stones:
HP Absorption Stone (Garment)
SP Absorption Stone (Garment)
ASPD Stone(Garment)
ATK Stone (Upper)
MATK Stone (Upper)
ATK Stone (Middle)
MATK Stone (Middle)
STR Stone (Upper)
INT Stone (Upper)
AGI Stone (Upper)
DEX Stone (Upper)
VIT Stone (Upper)
LUK Stone (Upper)
STR Stone (Middle)
INT Stone (Middle)
AGI Stone (Middle)
DEX Stone (Middle)
VIT Stone (Middle)
LUK Stone (Middle)
HP Stone (Middle)
SP Stone (Middle)
HP Stone (Lower)
Large Stone (Upper)
Medium Stone (Upper)
Small Stone (Upper)
Recovery Stone (Upper)
Recovery Skill Stone (Upper)
Recovery Stone (Middle)
Recovery Stone (Lower)
HIT Stone (Lower)
FLEE Stone (Lower)
A box that contains enchantment stones for costume equipment.
Opening this will give you one of the following enchantment stones:
HP Absorption Stone (Garment)
SP Absorption Stone (Garment)
ASPD Stone(Garment)
ATK Stone (Upper)
MATK Stone (Upper)
ATK Stone (Middle)
MATK Stone (Middle)
STR Stone (Upper)
INT Stone (Upper)
AGI Stone (Upper)
DEX Stone (Upper)
VIT Stone (Upper)
LUK Stone (Upper)
STR Stone (Middle)
INT Stone (Middle)
AGI Stone (Middle)
DEX Stone (Middle)
VIT Stone (Middle)
LUK Stone (Middle)
HP Stone (Middle)
SP Stone (Middle)
HP Stone (Lower)
Large Stone (Upper)
Medium Stone (Upper)
Small Stone (Upper)
Recovery Stone (Upper)
Recovery Skill Stone (Upper)
Recovery Stone (Middle)
Recovery Stone (Lower)
HIT Stone (Lower)
FLEE Stone (Lower)
A box that contains enchantment stones for costume equipment.
Opening this will give you one of the following enchantment stones:
HP Absorption Stone (Garment)
SP Absorption Stone (Garment)
ASPD Stone(Garment)
ATK Stone (Upper)
MATK Stone (Upper)
ATK Stone (Middle)
MATK Stone (Middle)
STR Stone (Upper)
INT Stone (Upper)
AGI Stone (Upper)
DEX Stone (Upper)
VIT Stone (Upper)
LUK Stone (Upper)
STR Stone (Middle)
INT Stone (Middle)
AGI Stone (Middle)
DEX Stone (Middle)
VIT Stone (Middle)
LUK Stone (Middle)
HP Stone (Middle)
SP Stone (Middle)
HP Stone (Lower)
Large Stone (Upper)
Medium Stone (Upper)
Small Stone (Upper)
Recovery Stone (Upper)
Recovery Skill Stone (Upper)
Recovery Stone (Middle)
Recovery Stone (Lower)
HIT Stone (Lower)
FLEE Stone (Lower)
Compounds On: Weapon
ATK + 5
Increases physical damage on Aster by 30%.
Set Bonus
Aster Card
Crab Card
Shellfish Card
Increases physical damage on Water property targets by 30%.
Adds a chance of gaining Raw Fish when a Fish race monster is killed.
Shrimp cream pasta made with ribbon-shaped noodles,
shrimp and cream have a mild taste, and you can feel the deep and rich flavor of the sea.
Recovers 15% HP when used, and increases ATK + 5% for 10 minutes.
Varmund's fatal essence.
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CRT +1.
ATK +3, P.ATK +1 and critical damage +3% per 20 base CRT of the user.
If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade C, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade B, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade A, additional P.ATK +2 per 20 base CRT.
Varmund's fatal essence.
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CRT +2.
ATK +4, P.ATK +2 and critical damage +4% per 20 base CRT of the user.
If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade C, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade B, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade A, additional P.ATK +2 per 20 base CRT.
Varmund's fatal essence.
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CRT +3.
ATK +5, P.ATK +2 and critical damage +5% per 20 base CRT of the user.
If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade C, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade B, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade A, additional P.ATK +2 per 20 base CRT.
Stone that awakens Biochemist's potential.
Gives the following ability to the upper slot of the costume.
ATK +2 per 1 skill level of Potion Research learned
[Aver De Dosh]
A glove worn to enhance critical attacks.
ATK + 10
Additional ATK + 1 per upgrade level of the item.
If upgrade level is +7 or higher,
Increases critical damage on targets by 1%.
Set Bonus
Critical Shadow Armor
Critical Shadow Weapon
ATK + 1 per upgrade level of Critical Shadow Armor and Critical Shadow Weapon.
If the combined upgrade levels of Critical Shadow Armor and Critical Shadow Weapon are +15 or higher,
Increases critical damage on targets by 1%.