When equipped with Thanatos Two-handed Staff-AD [2],
Increase Crimson Rock, Floral Flare Road, and Stratum Tremor damage by 15%.
For every 2 refine level of weapon, increase Earth Strain damage by 6%.
------------------------
When equipped with Thanatos Staff-AD [2],
Increase Varetyr Spear and Lightning Land damage by 15%.
For every 2 refine level of weapon, increase Psychic Wave damage by 6%.
------------------------
When equipped with Thanatos Dagger-AD [2],
Increase Psychic Wave and From the Abyss damage by 15%.
For every 2 refine level of weapon, increase all property magic damage by 2%.
------------------------
[Headgear Grade Bonus]
[Grade D] SPL + 1.
[Grade C] S.MATK + 1.
When equipped with Thanatos Two-handed Staff-AD [2],
Increase Crimson Rock, Floral Flare Road, and Stratum Tremor damage by 20%.
For every 2 refine level of weapon, increase Earth Strain damage by 9%.
------------------------
When equipped with Thanatos Staff-AD [2],
Increase Varetyr Spear and Lightning Land damage by 20%.
For every 2 refine level of weapon, increase Psychic Wave damage by 9%.
------------------------
When equipped with Thanatos Dagger-AD [2],
Increase Psychic Wave and From the Abyss damage by 20%.
For every 2 refine level of weapon, increase all property magic damage by 4%.
------------------------
[Headgear Grade Bonus]
[Grade D] SPL + 2.
[Grade C] S.MATK + 2.
When equipped with Thanatos Two-handed Staff-AD [2],
Increase Crimson Rock, Floral Flare Road, and Stratum Tremor damage by 25%.
For every 2 refine level of weapon, increase Earth Strain damage by 12%.
------------------------
When equipped with Thanatos Staff-AD [2],
Increase Varetyr Spear and Lightning Land damage by 25%.
For every 2 refine level of weapon, increase Psychic Wave damage by 12%.
------------------------
When equipped with Thanatos Dagger-AD [2],
Increase Psychic Wave and From the Abyss damage by 25%.
For every 2 refine level of weapon, increase all property magic damage by 6%.
------------------------
[Headgear Grade Bonus]
[Grade D] SPL + 3.
[Grade C] S.MATK + 3.
A currency obtained from the Eden Group quests.
It can be exchanged for special items.
------------------------
Visit [Administrator Amy] for more information.
------------------------
For every level of Increase AP, increases fire and poison property magical damage by 2%.
------------------------
Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Upper)
Increase Conflagration and Terra Drive damage by 10%.
------------------------
Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Middle)
Increase Venom Swamp damage by 10%.
------------------------
Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Lower)
For every level of Spell Enchanting, increase Magic damage against all property enemies by 3%.
[Lace La Zard]
For every level of Increase AP, increases fire and poison property magical damage by 2%.
------------------------
Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Upper)
Increase Conflagration and Terra Drive damage by 10%.
------------------------
Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Middle)
Increase Venom Swamp damage by 10%.
------------------------
Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Lower)
For every level of Spell Enchanting, increase Magic damage against all property enemies by 3%.
A crystal fragment symbolizing Floral Pegasus, the divine beast of spring.
It is said to contain the spring energy that heralds a new beginning.
------------------------
Obtainable from :
<TIPBOX>[Lake of Fire MD]5006</TIPBOX>
------------------------
Can be used at :
[Dimensional Vending Machine]
[Dimensional Vending Machine]
[Dimensional Vending Machine]
------------------------
Enchanted Peach Tree Card.
Add the chance of
auto casting level 1
Heal on the user when
doing Physical Attack.
If the user has mastered
the skill at level 10,
it will cast
level 10 Heal.
Acolyte Card Set
Rideword Card
Cookie Card
Fur Seal Card
Geographer Card
Enchanted Peach Tree Card
Vit +10
-10% Cast Time
-10% SP Consumption
Acolyte Class Bonus:
-30% damage from Undead
and Demon monsters.
+5% EXP from Demon and
Undead monsters.
A jewel infused with the crystallized energy of the Spring Divine Beast.
------------------------
Obtainable from :
<TIPBOX>[Lake of Fire MD]5006</TIPBOX>
------------------------
Can be used at :
[Dimensional Vending Machine]
[Dimensional Vending Machine]
------------------------
Speak to Mighty Hammer at Eden Group to exchange these for the new Enriched version
Old Concentrated Elunium
that has been buried
deep underground.
Used as a material
to strengthen armor.
Enhances a chance of
successful upgrade.
Only Suhnbi of Payon is
capable of refining with
this material.
Speak to Mighty Hammer at Eden Group to exchange these for the new Enriched version
Old Dense Oridecon
that has been buried
deep underground.
Used as a material to
strengthen weapons.
Enhances a chance of
successful upgrade.
Only Suhnbi of Payon is
capable of refining with
this material.
An essence of fire that is holding the pure spirit of Thor, god of thunder. It has the mysterious force to restrain vices and darkness.
Character Bound
Compounds On: Headgear
Int + 1
Max SP + 50
Set Bonus
Loli Ruri Card
Parasite Card
Miyabi Doll Card
Evil Nymph
Harpy Card
Bloody Butterfly Card
Max HP + 500
Def + 5
Mdef + 5
Increases the damage of
Cold Bolt,
Fire Bolt, and
Lightning Bolt by 10%.
Mage Bonus
MATK + 3%
Reduces the variable casting time of skills by 15%.
Set Bonus
Yellow Novus Card
Evil Nymph Card
Miyabi Doll Card
Bloody Butterfly Card
Harpy Card
Int + 3
Increases the damage of Thunder Storm and Heaven's Drive by 10%.
Sage Bonus
Adds a 20% chance to reflect magical attacks that do not target the ground back to the attacker.
Reduces the variable casting time of skills by 20%.
Adds a chance of gaining Red Gemstone or Yellow Gemstone when a monster is killed.
Set Bonus:
Evil Spell
Evil Vigor (Arch Mage)
increases Soul Vulcan Strike damage by 20%,
increases Mystery Illusion damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Biolo)
increases Mayhemic Thorns damage by 30%,
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Evil Spell
Evil Vigor (Cardinal)
increases Petitio damage by 30%,
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
CRI +5.
Set Bonus:
Evil Spell
Evil Vigor (Dragon Knight)
increases Hack and Slash damage by 20%,
increases Storm Slash damage by 40%,
increases physical damage against all property enemies by 20%,
CRI +5.
Set Bonus:
Evil Spell
Evil Vigor (Elemental Master)
increases Venom Swamp damage by 20%,
increases Conflagration damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Hyper Novice)
increases Napalm Vulcan Strike damage by 20%,
increases Ground Gravitation damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Imperial Guard)
increases Cross Rain damage by 30%,
increases Holy property magical damage by 20%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Inquisitor)
increases Explosion Blaster damage by 20%,
increases Oleum Sanctum damage by 40%,
increases physical damage against all property enemies by 20%,
CRI +5.
Set Bonus:
Evil Spell
Evil Vigor (Meister)
increases Triple Laser damage by 30%,
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
CRI +5.
Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Rifle) [1]
increases Hasty Fire in the Hole damage by 20%,
increases Grenades Dropping damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
------------------------
Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Shotgun) [1]
increases Wild Fire damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
------------------------
Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
increases The Vigilante at Night damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
------------------------
Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Revolver) [1]
increases Only One Bullet damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
------------------------
Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
increases Spiral Shooting damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Shadow Cross)
increases Impact Crater damage by 30%,
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Evil Spell
Evil Vigor (Shinkiro & Shiranui)
increases Darkening Cannon damage by 20%,
increases Red Flame Cannon damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Sky Emperor)
increases Midnight Kick damage by 20%,
increases Dawn Break damage by 40%,
increases physical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Soul Ascetic)
increases Exorcism of Malicious Soul damage by 20%,
increases Talisman of Soul Stealing damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Troubadour & Trouvere)
increases Metallic Fury damage by 20%,
increases Sound Blend damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Windhawk)
increases Flame Trap and Solid Trap damage by 20%,
increases Swift Trap and Deep Blind Trap damage by 40%,
increases physical damage against all property enemies by 20%,
reduces variable casting time by 5%.