RENEWAL / MONSTERS
Elusive Evil Nymph
#2617DemonMediumDark 3
Level97
HP49,160
SP1
Base EXP6,650
Job EXP18,885
Base ATK458
Base MATK128
DEF46
MDEF45
STR84
AGI46
VIT45
INT70
DEX92
LUK60
100% HIT343
95% FLEE334
Combat details
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 637 ms
- Attack Motion
- 1008 ms
- Damage Motion
- 360 ms
- Ai
- 21
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Dark 3 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison50%
Holy175%
Dark0%
Ghost70%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Crimson Violin [2]Weapon · 1939 | 2.5% | 2.5% | Random options: Group_5 |
Crimson Whip [2]Weapon · 1995 | 2.5% | 2.5% | Random options: Group_5 |
Evil Nymph CardCard · 4258 | 0.05% | 0.05% | Cannot be stolen |
Level 5 HealDelay Consume · 12002 | 2.5% | 2.5% | |
OrideconMiscellaneous · 984 | 0.25% | 0.25% | |
Oriental LuteWeapon · 1918 | 0.25% | 0.25% | |
Soft SilkMiscellaneous · 7166 | 34.5% | 34.5% | |
Transparent Celestial RobeMiscellaneous · 7165 | 99.45% | 99.45% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Elusive Evil Nymph
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
The Peach Blossom LandDungeon · gon_dun03 | 2 | 3 min | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
8| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
DispellMagic · 289 | 5 | 0% | No added delay5 s recast | attacktarget · cancelable: yes | always |
HealMagic · 28 | 3 | 100% | 0.5 s5 s recast | attackfriend · cancelable: yes | friendhpltmaxrate60 |
HealMagic · 28 | 3 | 100% | 0.5 s5 s recast | idlefriend · cancelable: yes | friendhpltmaxrate60 |
HealMagic · 28 | 3 | 100% | 0.5 s5 s recast | chasefriend · cancelable: yes | friendhpltmaxrate60 |
HealMagic · 28 | 3 | 100% | 0.5 s5 s recast | attackself · cancelable: yes | myhpltmaxrate30 |
HealMagic · 28 | 3 | 100% | 0.5 s5 s recast | idleself · cancelable: yes | myhpltmaxrate30 |
HealMagic · 28 | 3 | 100% | 0.5 s5 s recast | chaseself · cancelable: yes | myhpltmaxrate30 |
| StopNone · 342 | 1 | 5% | No added delay30 s recast | attacktarget · cancelable: no | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.










