Game version
RENEWAL / MONSTERS

Evil Nymph

DemonMediumDark 3

G_WICKED_NYMPH

Pre-Renewal
ANIMATION VIEWER

Evil Nymph

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Elemental damage received Dark 3 defense

NeutralNeu
100%
WaterWat
100%
EarthEar
100%
FireFir
100%
WindWin
100%
PoisonPoi
50%
HolyHol
175%
DarkDar
0%
GhostGho
70%
UndeadUnd
0%
Level
97
HP
9,832
Base EXP
0
Job EXP
0

Combat

ATK
486–639
MATK
256–333
DEF
46
MDEF
45
100% HIT
343
95% FLEE
334

Attributes

STR
84
AGI
46
VIT
45
INT
70
DEX
92
LUK
60
AggressiveDetects hidden

Evil Nymph drops

Your rates

No item drops in this database.

More combat details
SP
1
Attack Range
2 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
200 ms
Attack Delay
637 ms
Attack Motion
1008 ms
Damage Motion
360 ms
Ai
21
Class
Normal

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Where to find Evil Nymph

0 static spawns

No static spawns in the active configuration.

Scripted encounters 6 declarations

These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.

MapAmountRespawn delayPosition
Time Limit FightTime Limit FightTown & interior · force_1-21Script controlled16, 140
Time Limit FightTime Limit FightTown & interior · force_1-21Script controlled16, 136
Time Limit FightTime Limit FightTown & interior · force_1-21Script controlled16, 132
Time Limit FightTime Limit FightTown & interior · force_1-21Script controlled16, 128
Time Limit FightTime Limit FightTown & interior · force_1-21Script controlled16, 124
Time Limit FightTime Limit FightTown & interior · force_1-21Script controlled16, 120

Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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