Enables the use of Steal Lv. 1.
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Increases SP cost of Steal by 50 SP.
Decreases SP cost of Steal by 5 SP per refine level.
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Location : Weapon
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Novice Classes
Max HP +1000, Max SP +200
Ignores 3% of the enemy's physical defense based on the skill level of [Sword Mastery].
Ignores 3% of the enemy's magic defense based on the skill level of [Increase SP Recovery].
For every upgrade level of Super Novice Shadow Weapon, ignores normal enemy's physical and magic defense an additional 3%.
If upgrade level is +7, MaxHP +5%, MaxSP +5%
If upgrade level is +9, MaxHP +5%, MaxSP +5%, SP recovery + 100%
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Sura classes.
Reduces Rampage Blast skill cool down time by 2 seconds.
Each refine rate addtionally Rampage Blast cool down time by 0.5 seconds.
Location : Weapon Weight : 0
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Taekwon Classes.
ASPD +1
For every upgrade level of Taekwon Shadow Weapon, increases ATK & MATK by an additional 1%.
If upgrade level is +7, ASPD +1, MaxHP +1000, MaxSP +200.
If upgrade level is +9, ASPD +1, MaxHP +10%, MaxSP +10%
Enables the use of Teleport Lv. 1.
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Increases SP cost of Teleport by 50 SP.
Decreases SP cost of Teleport by 5 SP per refine level.
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Location : Weapon
Ignore magical defense of all race monsters (except players) by 5%.
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For every 2 refine levels, ignore magical defense of all race monsters (except players) by additional 1%.
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Set Bonus:
Tempest Shadow Weapon
Tempest Shadow Shield
Tempest Shadow Armor
Tempest Shadow Shoes
Tempest Shadow Earring
Tempest Shadow Pendant
When the total refine level of set is 54 or higher,
ignore magical defense of all race monsters (except players) by 20%.
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Location : Weapon
Gloves mounted on arms-bearing hands to elicit the potential abilities of the wearer.
Max HP + 100
For every 2 refine levels, increases Max HP by 150.
Tension Shadow (Weapon, Earring, Pendant)
2% chance of recovering 100 HP per 1 sec for 5 secs when performing a physical attack.
If the sum of the refine rate of the set is 10 or higher, the chance is increased by 1%.
If the sum of the refine rate of the set is 25 or higher, increases the amount of HP recovered by an additional 400 per 1 sec.
A glove worn to enhance frozen resistance.
Account Bound
ATK + 1 per upgrade level of the item.
Def + 1
Increases resistance to Frozen by 1% per upgrade level of the item.
Set Bonus
Stability Shadow Shield
Unfreezing Shadow Earring
Unfreezing Shadow Pendant
Unfreezing Shadow Weapon
Def + 4
If the combined upgrade levels of Stability Shadow Shield, Unfreezing Shadow Earring, Unfreezing Shadow Pendant and Unfreezing Shadow Weapon are +30 or higher,
Immune to Frozen.
Gloves to bring out the wearer's potential ability by putting it on hands before wearing a weapon.
Ignores defense of formless and dragon race monsters by 5%.
Ignores defense of formless and dragon race monsters by additional 1% per 2 refine rate.
When Vibration Dragon Killer Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, ATK + 5.
If the sum of refine rate is 25 or higher, Ignores defense of formless and dragon race monsters by 100%.
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Wanderer Classes.
MaxHP + 3%.
DEF increases by multiplying the refine degree and the skill points used for the Wanderer-only performance skill.
Moonlight Serenade, Swing Dance, Lover Symphony
Location : Weapon Weight : 0
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Warlock classes
Add Drain Life 20% damage.
Each refine rate additionally Drain Life 5% damage.
Location : Weapon Weight : 0
A box containing a helm imbued with the power of faith.
Opening the box grants one +11 refined helm with effects that amplify Vivatus and Adulter weapons.
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When opened gives one of the following:
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Helm of Faith (Warlock)
Helm of Faith II (Warlock)
Helm of Faith(Sura)
Helm of Faith II(Sura)
Helm of Faith(Archbishop)
Helm of Faith II(Archbishop)
Helm of Faith(Shadow Chaser)
Helm of Faith II(Shadow Chaser)
Helm of Faith(Ranger)
Helm of Faith II(Ranger)
Helm of Faith(Royal Guard)
Helm of Faith II(Royal Guard)
Helm of Faith(Guillotine Cross)
Helm of Faith II(Guillotine Cross)
Helm of Faith(Sorcerer)
Helm of Faith II(Sorcerer)
Helm of Faith(Rune Knight)
Helm of Faith II(Rune Knight)
Helm of Faith(Minstrel & Wanderer)
Helm of Faith II(Minstrel & Wanderer)
Helm of Faith(Mechanic)
Helm of Faith II(Mechanic)
Helm of Faith(Geneticist)
Helm of Faith II(Geneticist)
Helm of Faith(Kagerou & Oboro)
Helm of Faith II(Kagerou & Oboro)
Helm of Faith(Rebellion)
Helm of Faith II(Rebellion)
Helm of Faith(Soul Reaper)
Helm of Faith II(Soul Reaper)
Helm of Faith(Star Emperor)
Helm of Faith II(Star Emperor)
Helm of Faith(Summoner)
Helm of Faith II(Summoner)
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Combining any of 5 Shadows equipment that are refined to +7 or higher:
Malicious Shadow Armor
Malicious Shadow Armor II
Malicious Shadow Shoes
Malicious Shadow Shield
Spiritual Shadow Weapon
Spiritual Shadow Weapon II
Spiritual Shadow Earring
Spiritual Shadow Pendant
To produce 1 of these Shadow Equipment:
Absorb Shadow Weapon
Absorb Shadow Shield
The refine level of the materials does not affect the result.
A spellbook used to enchant Absorb Shadow equipment.
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When used, it will give 1 ~ 2 random options to equipment without changing the refine level.
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Existing random options will disappear.
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[Applicable Items]
Absorb Shadow Shield
Absorb Shadow Weapon
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A shadow cube made for Archbishop.
It contains all three types of Adoramus Shadow equipment.
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[Obtained Items]
Adoramus Shadow Weapon
Adoramus Shadow Earring
Adoramus Shadow Pendnat
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A Shadow Cube for Rangers.
It contains all three types of Aimed Shadow equipment.
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[Obtained Items]
Aimed Shadow Weapon
Aimed Shadow Earring
Aimed Shadow Pendant
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An armor worn to enhance accuracy.
Max HP + 10 per upgrade level of the item.
Hit + 10
If upgrade level is +7 or higher,
Additional Hit + 10
Set Bonus
Ancient Shadow Armor
Kingbird's Shadow Weapon
ATK + 1 per upgrade level of Ancient Shadow Armor and Kingbird's Shadow Weapon.
If the combined upgrade levels of Ancient Shadow Armor and Kingbird's Shadow Weapon are +15 or higher,
Increases long-ranged damage on targets by 1%.
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.
Only for Arch Bishop Classes.
Add Adoramus 20% damage.
Each refine rate additionally Adoramus 5%.
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With Arch Bishop Shadow Weapon, can get the additional effect.
Add Duple Light 20% damage, reduces Adoramus skill cool down time 1 second.
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With the all of Acolyte Shadow 2type, Priest Shadow 2type, Arch Bishop Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer.
It has 20% chances of ATK, HIT +30 for 5 seconds when using Double Strafe. ATK, HIT +10 per every refine level.
If equipped with Archer Pendant Shadow, ATK +1%, MAXHP +1%.
If the sum of refine rate of set is 10 or higher, additionally ATK +2%, MAXHP +2%.
Location : Earring Weight : 0
A shadow cube made for Mechanic.
It contains all three types of Arms Shadow equipment.
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[Obtained Items]
Arm Shadow Weapon
Arm Shadow Pendant
Arm Shadow Earring
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