
RENEWAL / ITEMS
Super Novice Shadow Weapon
#24282Shadowgear
S_SuperNovice_Weapon
Item stats
- Weight
- 0
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Shadowgear
- Equipment position
- Shadow weapon
- Required level
- 1+
- Trading & storage
- No restrictions
Super Novice Shadow Weapon description & effects
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Novice Classes
Class: Shadow Weapon
Weight: 0
Requires Level: 1
Usable By: Novice Jobs
Max HP +1000, Max SP +200
Ignores 3% of the enemy's physical defense based on the skill level of [Sword Mastery].
Ignores 3% of the enemy's magic defense based on the skill level of [Increase SP Recovery].
For every upgrade level of Super Novice Shadow Weapon, ignores normal enemy's physical and magic defense an additional 3%.
If upgrade level is +7, MaxHP +5%, MaxSP +5%
If upgrade level is +9, MaxHP +5%, MaxSP +5%, SP recovery + 100%
Item effect script
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
bonus bMaxHP,1000;
bonus bMaxSP,200;
bonus2 bIgnoreDefClassRate,Class_Normal,3*(getskilllv("SM_SWORD")+.@r);
bonus2 bIgnoreMDefClassRate,Class_Normal,3*(getskilllv("MG_SRECOVERY")+.@r);
if (.@r>=7) {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
}
if (.@r>=9) {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bSPrecovRate,100;
}
Equipment sets
Set 1
Set effect
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
bonus bAllStats,3;
bonus bUseSPrate,-10;
Set 2
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;

