A stone with physical attack power.
Bring this to [Aver De Dosh] in Malangdo at the building location 115 150 to enchant your upper costume item.
ATK + 1%
A stone that awakens the potential of Assassin Cross.
Gives the following abilities when slotted.
ATK + 2 per 1 skill level of Katar Mastery.
[Aver De Dosh]
Stone that awakens Minstrel/Gypsy's potential.
Equip the stone to the upper positioned costume item.
ATK+ 2 for each level of Dance Lessons or Music Lessons user learned.
[Aver De Dosh]
A box that contains enchantment stones for costume equipment.
Opening this will give you one of the following enchantment stones:
HP Absorption Stone (Garment)
SP Absorption Stone (Garment)
ASPD Stone(Garment)
ATK Stone (Upper)
MATK Stone (Upper)
ATK Stone (Middle)
MATK Stone (Middle)
STR Stone (Upper)
INT Stone (Upper)
AGI Stone (Upper)
DEX Stone (Upper)
VIT Stone (Upper)
LUK Stone (Upper)
STR Stone (Middle)
INT Stone (Middle)
AGI Stone (Middle)
DEX Stone (Middle)
VIT Stone (Middle)
LUK Stone (Middle)
HP Stone (Middle)
SP Stone (Middle)
HP Stone (Lower)
Large Stone (Upper)
Medium Stone (Upper)
Small Stone (Upper)
Recovery Stone (Upper)
Recovery Skill Stone (Upper)
Recovery Stone (Middle)
Recovery Stone (Lower)
HIT Stone (Lower)
FLEE Stone (Lower)
A box that contains enchantment stones for costume equipment.
Opening this will give you one of the following enchantment stones:
HP Absorption Stone (Garment)
SP Absorption Stone (Garment)
ASPD Stone(Garment)
ATK Stone (Upper)
MATK Stone (Upper)
ATK Stone (Middle)
MATK Stone (Middle)
STR Stone (Upper)
INT Stone (Upper)
AGI Stone (Upper)
DEX Stone (Upper)
VIT Stone (Upper)
LUK Stone (Upper)
STR Stone (Middle)
INT Stone (Middle)
AGI Stone (Middle)
DEX Stone (Middle)
VIT Stone (Middle)
LUK Stone (Middle)
HP Stone (Middle)
SP Stone (Middle)
HP Stone (Lower)
Large Stone (Upper)
Medium Stone (Upper)
Small Stone (Upper)
Recovery Stone (Upper)
Recovery Skill Stone (Upper)
Recovery Stone (Middle)
Recovery Stone (Lower)
HIT Stone (Lower)
FLEE Stone (Lower)
A box that contains enchantment stones for costume equipment.
Opening this will give you one of the following enchantment stones:
HP Absorption Stone (Garment)
SP Absorption Stone (Garment)
ASPD Stone(Garment)
ATK Stone (Upper)
MATK Stone (Upper)
ATK Stone (Middle)
MATK Stone (Middle)
STR Stone (Upper)
INT Stone (Upper)
AGI Stone (Upper)
DEX Stone (Upper)
VIT Stone (Upper)
LUK Stone (Upper)
STR Stone (Middle)
INT Stone (Middle)
AGI Stone (Middle)
DEX Stone (Middle)
VIT Stone (Middle)
LUK Stone (Middle)
HP Stone (Middle)
SP Stone (Middle)
HP Stone (Lower)
Large Stone (Upper)
Medium Stone (Upper)
Small Stone (Upper)
Recovery Stone (Upper)
Recovery Skill Stone (Upper)
Recovery Stone (Middle)
Recovery Stone (Lower)
HIT Stone (Lower)
FLEE Stone (Lower)
Stone that awakens Biochemist's potential.
Gives the following ability to the upper slot of the costume.
ATK +2 per 1 skill level of Potion Research learned
[Aver De Dosh]
Stone that awakens the potential of the Guillotine Cross.
Bestows the following stats on the Garment slot of your outfit.
Increases critical damage by 15%, if learned Katar Mastery level 10, enables to use Double Attack level 3 (If user has higher level, that level will be triggered instead).
When equipped with Assassin Cross Stone II (Upper), ATK + 5%, increases critical damage by 15%.
When equipped with Assassin Cross Stone II (Middle), increases Counter Slash damage by 20%.
When equipped with Assassin Cross Stone II (Lower), reduces global cooldown by 5%
[Lace La Zard]
Increases critical damage by 15%, if learned Katar Mastery level 10, enables to use Double Attack level 3 (If user has higher level, that level will be triggered instead).
When equipped with Assassin Cross Stone II (Upper), ATK + 5%, increases critical damage by 15%.
When equipped with Assassin Cross Stone II (Middle), increases Counter Slash damage by 20%.
When equipped with Assassin Cross Stone II (Lower), reduces global cooldown by 5%
For every levels of [Oleum Sanctum], increase long-range physical damage by 2%.
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Set Bonus:
Inquisitor Stone (Garment)
Sura Stone (Upper)
For every 2 levels of [Will of Faith], increase physical damage against all property enemies by 3%.
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Set Bonus:
Inquisitor Stone (Garment)
Sura Stone (Middle)
Increase [Explosion Blaster] damage by 10%.
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Set Bonus:
Inquisitor Stone (Garment)
Sura Stone (Lower)
P.ATK + 3, increase [Oleum Sanctum] damage by 10%.
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[Lace La Zard]
For every levels of [Oleum Sanctum], increase long-range physical damage by 2%.
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Set Bonus:
Inquisitor Stone (Garment)
Sura Stone (Upper)
For every 2 levels of [Will of Faith], increase physical damage against all property enemies by 3%.
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Set Bonus:
Inquisitor Stone (Garment)
Sura Stone (Middle)
Increase [Explosion Blaster] damage by 10%.
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Set Bonus:
Inquisitor Stone (Garment)
Sura Stone (Lower)
P.ATK + 3, increase [Oleum Sanctum] damage by 10%.
Stone that awakens Lord Knight's potential.
Gives the following ability to the upper slot of the costume.
ATK+ 2 per 1 skill level of Spear Mastery learned.
[Aver De Dosh]
Stone that awakens Mastersmith's potential.
Equip the stone to the upper positioned costume item.
ATK + 2 per base level of Weaponry Research.
[Aver De Dosh]
Powerful stone that unleashes power.
Enchants the following options to the upper slot.
ATK + 2, MATK + 2 per 1 skill level of Ninja Mastery user learned.
[Aver De Dosh]
P.ATK + 3
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Set Bonus:
Range Physical Attack Stone (Garment)
Range Stone (Upper)
P.ATK + 1, CON + 1.
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Set Bonus:
Range Physical Attack Stone (Garment)
Range Stone (Middle)
P.ATK + 1, CON + 1.
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Set Bonus:
Range Physical Attack Stone (Garment)
Range Stone (Lower)
P.ATK + 1, CON + 1.
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Set Bonus:
Range Physical Attack Stone (Garment)
Concentration Stone (Dual)
P.ATK + 5, CON + 3.
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[Lace La Zard]
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P.ATK + 3
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Set Bonus:
Range Physical Attack Stone (Garment)
Range Stone (Upper)
P.ATK + 1, CON + 1.
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Set Bonus:
Range Physical Attack Stone (Garment)
Range Stone (Middle)
P.ATK + 1, CON + 1.
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Set Bonus:
Range Physical Attack Stone (Garment)
Range Stone (Lower)
P.ATK + 1, CON + 1.
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Set Bonus:
Range Physical Attack Stone (Garment)
Concentration Stone (Dual)
P.ATK + 5, CON + 3.