Cannot be traded.
A potion that contains the blessing of Valdur, the god of light.
For 5 mins, ATK, MATK + 20, HIT + 30, Flee + 30.
Caution! - Item effects will disappear if the character is knocked unconscious or is dispelled by [Dispell].
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Cannot be traded.
A drink that activates your body's energy and improves power.
MHP, MSP - 10%
ATK, MATK + 30
ASPD(Attack Delay) +5%
Variable Casting Time -5%
Low chance to trigger Lv 3 Auto-spell Improve Concentration with every physical or magic ATK. (or the highest level the player knows.)
Duration: 30 minutes
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Activates energy stored in the body. When overused, it can leave the user feeling drained.
Effect is lost when the character becomes incapacitated.
For 10 Minutes, ATK + 30, MATK + 30, ASPD +5%, Variable Cast Time Reduction 5%, MHP - 10%, MSP - 10%.
When attacking with Physical or Magical Attacks, there is a chance to cast Improve Concentration Lv 3. (If a higher level is known, that will be cast instead.)
A compact and delicious biscuit stick that increases STR.
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STR + 15 for 30 minutes.
Increase ATK randomly by 11 ~ 111 for 10 minutes.
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Each effect cannot be stacked with other similar buffs and only activates the highest option.
The increased value will not appear in the state window.
Effect will disappear when dispelled and upon death.
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Account Bound
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A box containing 20 pieces of STR Biscuit Stick.
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[STR Biscuit Stick]
STR + 15 for 30 minutes.
Increase ATK randomly by 11 ~ 111 for 10 minutes.
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Each effect cannot be stacked with other similar buffs and only activates the highest option.
The increased value will not appear in the state window.
Effect will disappear when dispelled and upon death.
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A sacred necklace that is said to protect the wearer. Elicits the wearer's potential abilities.
ATK + 5.
Increases ATK + 1 per 2 refine rate.
When equipped with Bearer's Shadow set (Armor, Shoes, Shield, Weapon, Earring And Pendant), all stats + 1.
If the sum of refine rate is 45 or higher, grants [Endure] effect. Max HP is reduced by 60%.
Increases the maximum HP % value reduced by the sum of refine rate.
The reductions applied won't fall below zero.
Compounds On: Garment
Max HP + 1000
Max HP - 200 for every 10 base Vit.
ATK + 25
ATK - 5 for every 10 base Str.
MATK + 25
MATK - 5 for every 10 base Int.
Aspd + 10%
Aspd - 2% for every 10 base Agi.
Increases long-ranged damage on targets by 5%.
Reduces long-ranged damage on targets by 1% for every 10 base Dex.
Increases critical damage on targets by 10%.
Reduces critical damage on targets by 2% for every 10 base Luk.
Varmund's concentration essence.
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CON +1.
ATK +3 and P.ATK +1 per 20 base CON of the user.
If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CON.
If the enchanted equipment is grade C, additional P.ATK +1 per 20 base CON.
If the enchanted equipment is grade B, additional P.ATK +1 per 20 base CON.
If the enchanted equipment is grade A, additional P.ATK +1 per 20 base CON.
Varmund's concentration essence.
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CON +2.
ATK +4 and P.ATK +2 per 20 base CON of the user.
If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CON.
If the enchanted equipment is grade C, additional P.ATK +1 per 20 base CON.
If the enchanted equipment is grade B, additional P.ATK +1 per 20 base CON.
If the enchanted equipment is grade A, additional P.ATK +2 per 20 base CON.
Varmund's concentration essence.
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CON +3.
ATK +5 and P.ATK +3 per 20 base CON of the user.
If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CON.
If the enchanted equipment is grade C, additional P.ATK +2 per 20 base CON.
If the enchanted equipment is grade B, additional P.ATK +2 per 20 base CON.
If the enchanted equipment is grade A, additional P.ATK +2 per 20 base CON.
MHP + 500, MSP + 50
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Increase damage taken from angel race monsters by 50%.
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When equipped with Orc Baby Card, reduces damage taken from neutral property by 5%, FLEE + 5.
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When equipped with Baby Desert Wolf Card, INT + 3, MSP + 100, MATK + 5%.
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When equipped with Familiar Card, ATK + 15, increase physical damage against shadow property enemies by 20%.
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When equipped with Orc Warrior Card, reduce damage taken from Demi Human and Human Player race by 15%.
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When equipped with Desert Wolf Card, increase physical damage against medium and large enemies by 15%.
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When equipped with Phen Card, reduces variable casting time by 25%.
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When equipped with Orc Zombie Card, HIT + 15, FLEE + 15, Critical Damage + 15%.
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When equipped with Verit Card, MHP + 4%, MSP + 4%.
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When equipped with Megalodon Card, DEF + 100.
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A box that contains enchantment stones for costume equipment.
Opening this will give you one of the following enchantment stones:
HP Absorption Stone (Garment)
SP Absorption Stone (Garment)
ASPD Stone(Garment)
ATK Stone (Upper)
MATK Stone (Upper)
ATK Stone (Middle)
MATK Stone (Middle)
STR Stone (Upper)
INT Stone (Upper)
AGI Stone (Upper)
DEX Stone (Upper)
VIT Stone (Upper)
LUK Stone (Upper)
STR Stone (Middle)
INT Stone (Middle)
AGI Stone (Middle)
DEX Stone (Middle)
VIT Stone (Middle)
LUK Stone (Middle)
HP Stone (Middle)
SP Stone (Middle)
HP Stone (Lower)
Large Stone (Upper)
Medium Stone (Upper)
Small Stone (Upper)
Recovery Stone (Upper)
Recovery Skill Stone (Upper)
Recovery Stone (Middle)
Recovery Stone (Lower)
HIT Stone (Lower)
FLEE Stone (Lower)
A box that contains enchantment stones for costume equipment.
Opening this will give you one of the following enchantment stones:
HP Absorption Stone (Garment)
SP Absorption Stone (Garment)
ASPD Stone(Garment)
ATK Stone (Upper)
MATK Stone (Upper)
ATK Stone (Middle)
MATK Stone (Middle)
STR Stone (Upper)
INT Stone (Upper)
AGI Stone (Upper)
DEX Stone (Upper)
VIT Stone (Upper)
LUK Stone (Upper)
STR Stone (Middle)
INT Stone (Middle)
AGI Stone (Middle)
DEX Stone (Middle)
VIT Stone (Middle)
LUK Stone (Middle)
HP Stone (Middle)
SP Stone (Middle)
HP Stone (Lower)
Large Stone (Upper)
Medium Stone (Upper)
Small Stone (Upper)
Recovery Stone (Upper)
Recovery Skill Stone (Upper)
Recovery Stone (Middle)
Recovery Stone (Lower)
HIT Stone (Lower)
FLEE Stone (Lower)
A box that contains enchantment stones for costume equipment.
Opening this will give you one of the following enchantment stones:
HP Absorption Stone (Garment)
SP Absorption Stone (Garment)
ASPD Stone(Garment)
ATK Stone (Upper)
MATK Stone (Upper)
ATK Stone (Middle)
MATK Stone (Middle)
STR Stone (Upper)
INT Stone (Upper)
AGI Stone (Upper)
DEX Stone (Upper)
VIT Stone (Upper)
LUK Stone (Upper)
STR Stone (Middle)
INT Stone (Middle)
AGI Stone (Middle)
DEX Stone (Middle)
VIT Stone (Middle)
LUK Stone (Middle)
HP Stone (Middle)
SP Stone (Middle)
HP Stone (Lower)
Large Stone (Upper)
Medium Stone (Upper)
Small Stone (Upper)
Recovery Stone (Upper)
Recovery Skill Stone (Upper)
Recovery Stone (Middle)
Recovery Stone (Lower)
HIT Stone (Lower)
FLEE Stone (Lower)
Varmund's fatal essence.
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CRT +1.
ATK +3, P.ATK +1 and critical damage +3% per 20 base CRT of the user.
If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade C, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade B, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade A, additional P.ATK +2 per 20 base CRT.
Varmund's fatal essence.
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CRT +2.
ATK +4, P.ATK +2 and critical damage +4% per 20 base CRT of the user.
If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade C, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade B, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade A, additional P.ATK +2 per 20 base CRT.
Varmund's fatal essence.
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CRT +3.
ATK +5, P.ATK +2 and critical damage +5% per 20 base CRT of the user.
If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade C, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade B, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade A, additional P.ATK +2 per 20 base CRT.
When equipped with Thanatos Sword-AD [2],
Increase Cart Cannon and Acidified Zone (Fire/Water/Wind/Ground) damage by 15%.
For every 2 refine level of weapon, increase long ranged physical damage by 2%.
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When equipped with Thanatos Bow-AD [2],
Increase Focused Arrow Strike and Crescive Bolt damage by 15%.
For every 2 refine level of weapon, increase long ranged physical damage by 2%.
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When equipped with Thanatos Violin-AD [2] or Thanatos Whipsword-AD [2],
Increase Severe Rainstorm and Rhythm Shooting damage by 15%.
For every 2 refine level of weapon, increase long ranged physical damage by 2%.
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[Headgear Grade Bonus]
[Grade D] CON + 1
[Grade C] P.ATK + 1
When equipped with Thanatos Sword-AD [2],
Increase Cart Cannon and Acidified Zone (Fire/Water/Wind/Ground) damage by 20%.
For every 2 refine level of weapon, increase long ranged physical damage by 4%.
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When equipped with Thanatos Bow-AD [2],
Increase Focused Arrow Strike and Crescive Bolt damage by 20%.
For every 2 refine level of weapon, increase long ranged physical damage by 4%.
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When equipped with Thanatos Violin-AD [2] or Thanatos Whipsword-AD [2],
Increase Severe Rainstorm and Rhythm Shooting damage by 20%.
For every 2 refine level of weapon, increase long ranged physical damage by 4%.
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[Headgear Grade Bonus]
[Grade D] CON + 2
[Grade C] P.ATK + 2
When equipped with Thanatos Sword-AD [2],
Increase Cart Cannon and Acidified Zone (Fire/Water/Wind/Ground) damage by 25%.
For every 2 refine level of weapon, increase long ranged physical damage by 6%.
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When equipped with Thanatos Bow-AD [2],
Increase Focused Arrow Strike and Crescive Bolt damage by 25%.
For every 2 refine level of weapon, increase long ranged physical damage by 6%.
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When equipped with Thanatos Violin-AD [2] or Thanatos Whipsword-AD [2],
Increase Severe Rainstorm and Rhythm Shooting damage by 25%.
For every 2 refine level of weapon, increase long ranged physical damage by 6%.
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[Headgear Grade Bonus]
[Grade D] CON + 3
[Grade C] P.ATK + 3
When used, receives the Main character buff from the book Fantasy Series 006 Raw Rice, Seyren Windsor's Recipe for 30 minutes.
Cooldown: 30 minutes.
All buffs in the Fantasy Series share same cooldown.
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[Fantasy Series 006 Main character Buff]
All base stats +5, ATK +2%, MATK +2%.
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Bypass 5% of hard defense of Formless Race monsters when performing a physical attack.
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For every 2 refine levels, bypass additional 1% of hard defense of Formless Race monsters when performing a physical attack.
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Set Bonus
Vibration Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
ATK +5,
If sum total refine level of the set is 25 or higher,
Bypass 100% of hard defense of Formless Race monsters when performing a physical attack.
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Location : Weapon