Increase physical/magical damage to Large monsters by 2%.
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When refined to +7 or higher, increase physical/magical damage to Large monsters by 1%.
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When refined to +9 or higher, increase physical/magical damage to Large monsters by additional 2%.
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Set Bonus
Large Shadow Weapon
Large Shadow Armor
MaxHP +1%, MaxSP +1%.
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Location : Weapon
A dagger is said to have been used in ancient sacrifices and ceremonies.
You can feel its mysterious power when holding it.
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MATK + 180, MSP + 100.
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Increase SP recovery rate by 10%.
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There's a chance to gain MATK + 10% and MATK + 70 for 10 seconds when dealing physical attacks.
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When refined to +7 or higher, increase all property magical damage by 15%.
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When refined to +9 or higher, increase magical damage against Medium and Large size enemies by 20%.
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When refined to +11 or higher,
there's a chance to increase magical damage against all race monsters by 15% for 10 seconds when dealing magical attacks.
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Set Bonus:
Illusion Ancient Dagger [2]
Illusion Guard [1]
MATK + 50.
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When the refine level of each item in the set is 7 or higher, Perfect Hit + 10.
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When the total refine level of set is 18 or higher,
increase all property magical damage by 15%,
there's a chance to cast Killing Cloud Level 3 when dealing melee physical attacks.
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When the total refine level of set is 22 or higher,
upon casting Killing Cloud, there's a chance to cast Poison Burst Level 4 when dealing magical attacks for 30 seconds.
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Reduce incoming physical/magical damage from Large monsters by 2%.
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When refined to +7 or higher, reduce incoming physical/magical damage from Large monsters by 1%.
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When refined to +9 or higher, reduce incoming physical/magical damage from Large monsters by additional 2%.
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Set Bonus
Large Shadow Weapon
Large Shadow Armor
MaxHP +1%, MaxSP +1%.
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Location : Armor
A Katar created by combining holy relics and magical power.
ATK + 5%.
Increase Savage Impact damage by 10%.
If refine rate is 7 or higher, increase melee physical damage by 10%.
If refine rate is 9 or higher, increase Savage Impact damage by additional 10%.
If refine rate is 11 or higher, increase Savage Impact damage by additional 10%.
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[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
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Weapon Lv : 5
A Dagger created by combining holy relics and magical power.
Its true power is revealed only when equipped with the Muqaddas Kanjar
When equipped with Muqaddas Kanjar,
ATK + 5%.
Increase The Shadow Flash damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increase Shadow Flash damage by additional 10%.
If refine rate is 11 or higher, increase Shadow Flash damage by additional 10%.
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[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
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Weapon Lv : 5
A large silver mace, made for exorcisms.
Property: Holy
Increases physical damage on Demon race targets by 10%.
Increases physical damage on Shadow property targets by 10%.
Adds a 1% chance of casting Signum Crusis on the target when performing a physical attack, where the level of the skill is equal to per upgrade level of the item up to a maximum upgrade level of 10.
Adds a 10% chance of buffing the user for 20 seconds when performing a physical attack; ATK + 50.
A large silver mace made for exorcisms.
Property: Holy
Required Jobs: Acolyte, Priest, Monk, High Priest, Champion, Arch Bishop, Sura
Adds a chance of ATK + 50 for 20 seconds when performing a physical attack.
Increases physical damage on Shadow property targets by 10%.
Increases physical damage on Demon race targets by 10%.
Adds a chance of casting Signum Crusis on the target when performing a physical attack, where the level of the skill is equal to the upgrade level of the item up to a maximum upgrade level of 10.